userGarry Newmancancel

19,646 Commits over 4,018 Days - 0.20cph!

10 Years Ago
RustEditor cleanup
10 Years Ago
Item Definition unit tests
10 Years Ago
Moving testtools to the editor folder
10 Years Ago
SQLite bindings + unit tests
10 Years Ago
UnityTestTools
10 Years Ago
Added sqlite to native libraries
10 Years Ago
5.1.0f2
10 Years Ago
Compile fixes
10 Years Ago
Switch to built in analytics
10 Years Ago
Sqlite
10 Years Ago
Sqlite
10 Years Ago
Root dir
10 Years Ago
Sqlite
10 Years Ago
sqlite
10 Years Ago
Copy Paths
10 Years Ago
Terrain parallax in bundled builds
10 Years Ago
Added graphics.dof
10 Years Ago
DS Console text is different colour if server is debugmode DS Console has current map name
10 Years Ago
Updated community ent NRE fixes Updated error urls
10 Years Ago
Fixed item contents icons not always updating
10 Years Ago
Fixed more projectile firing performance problems
10 Years Ago
Tweaked large water catcher blueprint ingredients
10 Years Ago
Culling some clientside stuff out of serverside
10 Years Ago
Fixed players not being marked as developers properly
10 Years Ago
Disable water on server
10 Years Ago
Updated research table panel to sideset confusion
10 Years Ago
Water bottle - start with some water
10 Years Ago
Bundle loadtime test
10 Years Ago
Fixed infinite ammo
10 Years Ago
Updated shadervariants Fixed save compatibility issues
10 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
10 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
10 Years Ago
Item containers can restrict to single item type
10 Years Ago
Fixed fps.limit being stomped
10 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
10 Years Ago
Version 5.1.0f3
10 Years Ago
Fixed NREs in dump
10 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
10 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
10 Years Ago
Fixed move back to catcher
10 Years Ago
entity pie menu ordered properly drinking direct from catcher
10 Years Ago
missed
10 Years Ago
Water Catcher loot panel wip
10 Years Ago
Drop into item contents
10 Years Ago
Selected item HUD cleanups
10 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
10 Years Ago
ItemDef - maximum draggable amount
10 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
10 Years Ago
Consume contents
10 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point