19,646 Commits over 4,018 Days - 0.20cph!
Tweaking player movement mass
Default project settings missing CLIENT
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
No shooting from ladders
Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
Fixed NREs in MaterialConfig
Can't place ladders inside ladders
Attempt to stop Canvas.BuildBatch taking 4ms per frame
Shaders and Asset Bundles... fucking unity
Trim newlines and shit from phrases
Fixed phrases not updating properly because of rogue tabs
Added SpawnHandler warnings when AddInstance is called out of order
Testing out server console utf encoding
Triggers - don't create list objects until they're needed
Touching flowers to try to fix weird stretching thing in editor
SoundManager error handling
Made ladder placement more tolerant of uneven surfaces ( like rocks )
Can place ladder even if no building permission
got rid of clovers
adjusted flower lods
Turned shadow casting off on clutter flowers/clovers
Ladder placement orientation
Lets treat prefab/asset/unity files as binary - because merging them should never happen
Ladder trigger
Ladder movement
PlayerMovement dev scene
Serverside held entities properly hidden in editor
Updated shader variants
Added Powerline pole LOD
Fixed littery sleepers
Updating error logger urls for 5.1
Hide IP addresses in statis command if not an admin/moderator
Improving player rendering/cycle performance (particularly sleeping players)
Don't refresh servers if playing non menu map in editor
Updating variants
Fixed warnings
Profiling loadtimes
env.time without args will return the time
Setting increased Profiler.maxNumberOfSamplesPerFrame
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
Custom speedtree shader for for 5.1
status command can be used by clients
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
Trying to escape shader compile hell