userGarry Newmancancel

19,646 Commits over 4,018 Days - 0.20cph!

10 Years Ago
Log terrain map allocation sizes
10 Years Ago
Draw distance tweaks
10 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
10 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
10 Years Ago
Gameobject cull fix
10 Years Ago
Dump memory object information if available
10 Years Ago
Making ConstructionGrade a PrefabAttribute
10 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
10 Years Ago
network protocol++
10 Years Ago
Merged /main/deploytosocket to main
10 Years Ago
merge from main
10 Years Ago
Projectile optimizations
10 Years Ago
Scene changes
10 Years Ago
Sign locking
10 Years Ago
Change sign text dialog Fixed chat opening when renaming sleeping bag Other sign sizes Fixed admin giving console text
10 Years Ago
building skin LOD fixes
10 Years Ago
Merged from main
10 Years Ago
Player list tweaks
10 Years Ago
Player count fixes
10 Years Ago
Launcher framework changes
10 Years Ago
Path fixes
10 Years Ago
Updating RustBuilder
10 Years Ago
Fixed lock not getting removed from destroyed doors
10 Years Ago
Fixed player counts in server browser when player counts > 128
10 Years Ago
pvt enabled by default, saved properly
10 Years Ago
Unify join/leave message style in server console
10 Years Ago
Server config changes
10 Years Ago
Hardcoding some values in skin shader
10 Years Ago
merged from main
10 Years Ago
Unify join/leave messages
10 Years Ago
Cleanup/fixes
10 Years Ago
merged from main
10 Years Ago
Signs break properly when parent dies
10 Years Ago
Planner placing deploybles works properly Changed how guide skins work (simpler, generic, reliable)
10 Years Ago
Server executes server.cfg properly Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg Fact check player counts
10 Years Ago
Adding UnityAnalytics
10 Years Ago
merged from main
10 Years Ago
Bug fixes
10 Years Ago
merged from main
10 Years Ago
Deploying non buildingblock entities with planner tool
10 Years Ago
Cleaning up
10 Years Ago
Socket Fixes
10 Years Ago
Merge fixes
10 Years Ago
merged from main
10 Years Ago
Updated how conditional models work, to keep up with Vince's 200 object skins
10 Years Ago
Progress, cleanup
10 Years Ago
merged from main
10 Years Ago
Pie menu sorting Prefab warmup
10 Years Ago
merged from main
10 Years Ago
PrefabAttributes/breaking everything