19,646 Commits over 4,018 Days - 0.20cph!
Log terrain map allocation sizes
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Disabling graph in FPs graph (because it hurts FPS, badly)
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects
Merged /main/deploytosocket to main
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Launcher framework changes
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
pvt enabled by default, saved properly
Unify join/leave message style in server console
Hardcoding some values in skin shader
Unify join/leave messages
Signs break properly when parent dies
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
Deploying non buildingblock entities with planner tool
Updated how conditional models work, to keep up with Vince's 200 object skins
Pie menu sorting
Prefab warmup
PrefabAttributes/breaking everything