userGarry Newmancancel

19,645 Commits over 4,018 Days - 0.20cph!

10 Years Ago
Compile fix
10 Years Ago
Bundling wip
10 Years Ago
Replaced Resources.Load prefab loading with PrefabLibrary class
10 Years Ago
Trunk merge
10 Years Ago
Update building block basic source
10 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
10 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
10 Years Ago
Stability points on all non grounded blocks
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
10 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
10 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
10 Years Ago
Strip TreeMesh from server builds
10 Years Ago
Merging structural integrity experiment into main
10 Years Ago
Trunkmerge
10 Years Ago
Unstable blocks fall Show block stability tooltip
10 Years Ago
Merged trunk
10 Years Ago
more experimentation
10 Years Ago
Fixed DDraw not drawing colours Block pinning experiment
10 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
10 Years Ago
Also copy all the bullshit to the -buildTo folder
10 Years Ago
Removing timestamp from GameManifest
10 Years Ago
Seperate server build fuckup
10 Years Ago
Fixed -builtTo command line fuckup
10 Years Ago
Splitting server debug build
10 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
10 Years Ago
Putting tom's keypad on the code lock
10 Years Ago
Fixed hammer
10 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
10 Years Ago
Fixed NRE in SetupPlayerFootstep
10 Years Ago
Fixed NRE in chat system Added server.globalchat convar
10 Years Ago
Tweaking physics variables for dedicated server
10 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
10 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
10 Years Ago
Updated to beta 13
10 Years Ago
Pie menu transition animations
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
10 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs