userGarry Newmancancel

18,292 Commits over 3,684 Days - 0.21cph!

10 Years Ago
Moving to subfolder
10 Years Ago
OSX library
10 Years Ago
Linux library
10 Years Ago
SteamLibrary.dll Build
10 Years Ago
SteamLibrary.dll Build
10 Years Ago
Hoping osx/mac works
10 Years Ago
SteamLibrary.dll Build
10 Years Ago
Testtt
10 Years Ago
Test
10 Years Ago
Test
10 Years Ago
Actually build with bat file
10 Years Ago
Don't commit these files
10 Years Ago
Steam Library first checkin
10 Years Ago
Root dir
10 Years Ago
Moving network implementations to their own plugin
10 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
10 Years Ago
WIP networking
10 Years Ago
Plugins Folder
10 Years Ago
Cleaned JSON- made it our own
10 Years Ago
Cursor Manager, managing cursor locking
10 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
10 Years Ago
Reintroduced the menu screen
10 Years Ago
Fixed some warnings
10 Years Ago
Ignore library folder, Temp folder
10 Years Ago
Fixes, updates
10 Years Ago
Daikon, Rust Portable
10 Years Ago
Baseline
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Simplyfying Inventory slots (got rid of redundant inventory icon)
10 Years Ago
Load contents too
10 Years Ago
Adding proto buffers
10 Years Ago
Root dir
10 Years Ago
Cleaning up. Fire is working, complete.
10 Years Ago
Added fuel, flags, modules Campfire now functions properly !
10 Years Ago
'burnable' in item reversavle conditions new condition: chance new condition: hasfuel item event: burnt - called when item is turned to charcoal removed IsOff - because IsOn is reversable Item HasFuel - temporary until we have different fuels
10 Years Ago
Added generic item variables, health, cooked, spoiled for events, or whatever to use Changed Cycle to ServerCycle - to be clear what it is, where it should be run Events now cycle on the server ItemContainers now have a temperature - owner object should maintain it Added Action Replace Added Item Conditional Temperature Added Item Event Manipulate - to change variables Deleted DeployedInventoryItem - redundant
10 Years Ago
Cleaner holstering
10 Years Ago
View Contents action
10 Years Ago
Added event conditionals
10 Years Ago
BaseItem now has a 'on' param Action_EnableDisable now works as should Action_Remove works as should Deployed Items fire events as should OnUse is called as should (actually probably isn't, but will return to that) WorldItem watches for dirty item, and sends to Glue as appropriate
10 Years Ago
Context Menus on world/deployed GameTooltips
10 Years Ago
scene file in build settings
10 Years Ago
Debug drawing functions