userGarry Newmancancel

19,645 Commits over 4,018 Days - 0.20cph!

10 Years Ago
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Updated project to Unity5b5
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Update prefab names
10 Years Ago
Changed voice playback method, but it isn't working
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Include cpp files!
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Adding RustNative libraries
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Change to .cpp - so it compiles as cpp.
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Another fudge
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Fudging this file to diagnose compile error
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Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
10 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
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Added server -autoupdate command line
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Fixed server tracking code having a trailing space
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Whitelisting IPs
10 Years Ago
Undone another one of Scott's crazy commits
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More usable perf logging
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Fixed compile warnings in torch anim controller
10 Years Ago
Added GA to server too GA now reports memory, average fps
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Added convars to adjust physics iterations, physics steps at runtime
10 Years Ago
Hammer behaviour now derived from melee Fixed hammer animations not playing as they should be
10 Years Ago
Meat now needs to be in a campfire to cook (not your pockets) Meat now becomes spoiled after a while Meat can now become burned if left cooking for too long
10 Years Ago
Added self test to bootstrap Fixed a couple of Sentry errors Added a couple of speedtrees to make sure it works
10 Years Ago
A bunch of speedtrees (open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
10 Years Ago
Fixed floor triangle having a square collider (thanks hamiltonfed)