19,645 Commits over 4,018 Days - 0.20cph!
Updated project to Unity5b5
Changed voice playback method, but it isn't working
Adding RustNative libraries
Change to .cpp - so it compiles as cpp.
Fudging this file to diagnose compile error
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added server -autoupdate command line
Fixed server tracking code having a trailing space
Undone another one of Scott's crazy commits
Fixed compile warnings in torch anim controller
Added GA to server too
GA now reports memory, average fps
Added convars to adjust physics iterations, physics steps at runtime
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
A bunch of speedtrees
(open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
Fixed floor triangle having a square collider (thanks hamiltonfed)