userGarry Newmancancel

19,645 Commits over 4,018 Days - 0.20cph!

11 Years Ago
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
11 Years Ago
Can place foundations on rocks
11 Years Ago
F2 osx/linux fix test
11 Years Ago
Quick script to set the prefabName on all prefab entities
11 Years Ago
Rock deploy test
11 Years Ago
Fixed grass footstep effects not being destroyed
11 Years Ago
Clear datatable before loading save Trigger can now convert collider into interesting object Remove all trigger entries on disable Fixed not being able to shoot through building window/door Added developer convar Should now be able to deploy fire etc on buildings Fixed constructvision becoming unresponsive when switching away and back Triggers all have layer masks now
11 Years Ago
Fixed player not swimming in water
11 Years Ago
Debug spam fix
11 Years Ago
F2 tweak menu osx/linux debug
11 Years Ago
Ignore private.0 files
11 Years Ago
F2 menu debug for osx
11 Years Ago
Torch light tweak
11 Years Ago
Save/load string table to disk in saves Throw error when creating entity with matching ID of existing entity Entity prefab names use stringtable instead of sending string name Protocol++
11 Years Ago
Added AimAtCamera and DrawAimLine to PlayerModel scene Tweaked Player model lookat IK
11 Years Ago
Print confirmation when RCon is started
11 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
11 Years Ago
Particle Dictionary - cache prefab names (speed)
11 Years Ago
Added foundation conditions
11 Years Ago
Added rigidbody to socket_handle
11 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
11 Years Ago
Added end caps to wall, window, door components
11 Years Ago
Voice recording HUD notification Fixed voice playback not always working
11 Years Ago
Wolf corpse now gives animal fat
11 Years Ago
Simplified conditional models system Added conditional edges for window, door
11 Years Ago
Building part skin sets now work
11 Years Ago
Added 3x3 shack and front corridor walls
11 Years Ago
Client error fixes
11 Years Ago
World model attachment bone now defined by the weapon itself
11 Years Ago
Added server.ip variable (to bind server to specific ip)
11 Years Ago
Updating building test save
11 Years Ago
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
11 Years Ago
Oopsy, the save wasn't loading
11 Years Ago
Added BuildingTest scene - loads a saved building to test building component changes
11 Years Ago
Renamed OnHit to OnAttacked Fixed players being killed after they respawned from attacks they sustained while alive previously
11 Years Ago
If player isn't alive on disconnect then remove them (don't just sleep)
11 Years Ago
Don't try to handshake multiple times Default message initial size 64bytes (up from 16)
11 Years Ago
Fixed rcon strartup param - proper this time
11 Years Ago
Disabled tessellation in skin shader
11 Years Ago
Networking tweaks
11 Years Ago
Editor tool to show local player's eye line (for world model aim tweaks) Fixed boltrifle world model being misaligned Pickaxe world model Fixed player thirdperson melee attack not playing
11 Years Ago
Added Wooden Box assets
11 Years Ago
Fixed footsteps being crazy loud
11 Years Ago
Fixed wall prefab corner models
11 Years Ago
Server fixes
11 Years Ago
world models should use r_prop bone by default conditional models skin system (wip)
11 Years Ago
Fixed rcon console variables not working
11 Years Ago
Save userlist properly Print to server console when an owner/moderator joins
11 Years Ago
Fixed compile errors
11 Years Ago
Fixed user/ban list not loading on dedicated server