19,632 Commits over 4,018 Days - 0.20cph!
Build a 64bit version of this library for Windows
Updated protocol version, servers now listed on master server
Linux = all 64bit
Windows Server = all 64bit
Upload 64bit versions (windows and ds)
Module message (client -> server)
Refactoring, simplification
More refactoring - this one breaks everything :)
Refactoring item system for simplicity
WorldItem (and deployable) now spawns, networks properly
Networking now provides own UIDs
Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
Didn't save until I exited - empty prefab
Big server browser changes, still pending a lot of stuff, but is functional
Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one)
Fleshed out steam library further
Filling out a few more functions
Server browser functions (incomplete)
Matchmaking/Server Browser binds (partial)
server_console prefab was BULLSHIT (!)
Still crashing with no gfx card, retrying
Server crash - following a hunch
Added server console window for -batchmode mode
Server now calls EndAuthSession when client disconnects
Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
A little utility for me to quickly copy updated bins over
Added Steam_User_CancelAuthTicket
Replace SSOA with AO - which is much much faster
Fixed not being able to re-join server
Simplified connection auth calls