516 Commits over 1,006 Days - 0.02cph!
Removed old Update
Atomic updates
Server pinging/querying is a webjob
Fixed website link
Users, not sessions
Homepage info
Project Sales: todo
Added Post method to resource
Send Beta Keys Individually
ChangeIndex
Fixed Server Broadcast
Optimize gamesession lookup
Added ServicePointManager shit to CommandLine tooling
Sales importer, dirty buckets
Less repetition
Made processor faster
Latest data
new changelist styles
GameSession performance info
Generate latest if it doesn't exist
Session update/close use partition key
Count updates
async fix
Latest Data
use sid as game session id
Fixed sales info not showing
New aggregate urls
Templates
Sales names
Set id's as md5s, since they're just hashes anyway
Latest
Fixed other urls
Removing trigger history
Analytics force closing detection
Cleanup
More restrictive analytics
Include updated sessions in query
Plastic hook queue
Use queues for plasticscm hook
Update sessions with last seen
Fixes
Compile fix
Analytics start
Game Session graph works again
Estimated unique user count
Fixed DeletePages
Partition fix
This ain't the right move
No https redirect
Aggregation fixes
Close the sessions (partitions aren't working atm)
Correct primary key
Can query using partition key
Don't do FastFirstRetry
Updated Aggregation Processor to use single partitioned mega collection
Use a partition key for Single query
Slack Encouragement becomes General
GameUser partition lookup
Sales use generic aggregator
Removed Pageviews
Jobs use message queue
Store analytics using machineid
Link logo/title to website
Secure websocket hack