userGarry Newmancancel
branchSandboxGame/de-codegencancel

31 Commits over 31 Days - 0.04cph!

5 Years Ago
Chat fix
5 Years Ago
Remove unused Throw error if replicated IProperty with setter Create initializer if IProperty without one BaseCombatPlayer.Ammo is IProperty
5 Years Ago
Strip unused Generate static property array per class GetProperties() becomes Properties Addon fixes Remove unused
5 Years Ago
Replicated var fix
5 Years Ago
Rpc Type Fix
5 Years Ago
Removed Unused Handle Replicated IProperty SendReplicatedProperty Fixed WriteObject not returning after success WriteObject give better errors if couldn't write object type
5 Years Ago
Fixed empty switches
5 Years Ago
SetPropertyValue SetPropertyJson GetValues GetPropertyValue using System.Collections.Generic Check for PropertyAttribute Mark classes deived from PropertyClient as partial
5 Years Ago
Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned
5 Years Ago
RecvVar Handle generics Backing field fix
5 Years Ago
Make classes partial where we have to Replicated vars partial class members
5 Years Ago
Removing Unused Network Var Send Long/ULong serialize
5 Years Ago
Cleaning codegen Removing Unused Reorganise
5 Years Ago
refactor
5 Years Ago
Default WantsMouse to true on HUD - stops cursor locking when loading
5 Years Ago
No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once
5 Years Ago
Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject
5 Years Ago
Serializer rewrite 4
5 Years Ago
more edge cases
5 Years Ago
Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes
5 Years Ago
Add empty include animations for sequence descs in goldsrc mdl Goldsrc mdl file loading uses stream extensions instead of lump reader Load goldsrc mdl animations Namespaced anim nodes Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property. Fix AnimDef.FromJson Add BlendSpaceDef Add newclient command bound to F5 (Opens a new process and connects to current server) Merge branch 'master' into de-codegen
5 Years Ago
Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing
5 Years Ago
ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress
5 Years Ago
Cleaning & Commenting CodeGen
5 Years Ago
Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList
5 Years Ago
List LAN servers in server browser
5 Years Ago
IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable
5 Years Ago
Strip initializer if custombackingfield Compiler show actual source instead of generated
5 Years Ago
Take propery name from attribute Starting codegen simplify LinePreserve
5 Years Ago
Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged
5 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame