branchrust_reboot/main/entityrefactorcancel
25 Commits over 0 Days - ∞cph!
New branch for item system unfuck
Handle BaseEntity RPC
Add RPC names to GameManifest
Touching MenuBackground + music
Fixed some errors not logging
Key crafting, locking, unlocking
Fixed battery being craftable
Door open/close working
Cleaned up building prefab names
Removed deployed_door item (now redundant)
BaseEntity flags are now networked properly
Toggle lock based on locked/unlocked
Cleaned up protobuffer files
Removed a bunch of debug output
KeyLock/CodeLock save their codes properly
Fixed blueprints sometimes not loading in editor
Code entry dialog
RPC arguments
CodeLock menus
Filled in server -> client RPCs
Loaded entities now retain their UIDs
Cleaned entity slot code
Entity slots are now saved properly
CodeLock opens numpad if not previously opened
Simplified network UID distribution (to the extreme)
added tools>update>phrases
Updated phrases
Codelock - temprary debug info into local chat
Codelock - temprry flashing light when armed
Scene2Prefabs can now set their own target names
Made KeyCodeEntry UI a scene2prefab
Placeholder art for locks
Added sounds for code lock
Fixed hearing animal sounds from 200 miles away
Made player footsteps quieter
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)