userGarry Newmancancel
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4 Months Ago
Branding update
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5 Months Ago
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5 Months Ago
Just delete TMP_Text.SetText( * ) because it's junk
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5 Months Ago
Fixed GameTip not showing in CKJ
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5 Months Ago
Making RustText.SetText an override RustText.SetText sets the text via text instead of calling base
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5 Months Ago
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
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5 Months Ago
Touching GameUI.Prefab
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5 Months Ago
Updated linyx64 steamclient.so
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5 Months Ago
Fixed item name not visible in other languages More Localization Fixes
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5 Months Ago
Fixed Startup exception
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5 Months Ago
Phrases
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5 Months Ago
Steamworks Update Fixed steamnetdebug not working on client
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5 Months Ago
Steamworks update
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5 Months Ago
SteamNet: allow configure of SendBufferSize
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5 Months Ago
Fixed localization on Inventory screen Added localization for On/Off on options Added achievments to localization Fixed QUICK CRAFT not localized Fixed item name hidden in chinese/korean/japanese Fixed chinese/korean/japanese names not showing in the team dock Updated phrases
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5 Months Ago
Latest Steamworks
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5 Months Ago
Codegen
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5 Months Ago
Steamworks latest
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5 Months Ago
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
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5 Months Ago
Logging for spawnitem
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5 Months Ago
Cleaned Demo Menu UI
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5 Months Ago
Added netcode protocol to tags Client change network system automatically when trying to join a server Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
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5 Months Ago
Fixed NRE in Raknet.Client.Send
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5 Months Ago
merged from /main/SteamNetworking
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5 Months Ago
Use Raknet unless -swnet set
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5 Months Ago
Refactor
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5 Months Ago
Garbage free
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5 Months Ago
Refactor
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5 Months Ago
Switch to SteamNetwork Interface mode
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5 Months Ago
Simplified Network.Write into Network.NetWrite so it doesn't need to be derived
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5 Months Ago
Use steam networking if running with -swnet
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5 Months Ago
Specialized NetworkClient just for playing demos (so we don't have to implement it in every implementation)
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5 Months Ago
Added steamnetdebug to toggle debug info [0-8]
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5 Months Ago
Latest Steamworks
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5 Months Ago
Don't call GetAuthSessionTicket if no steam
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5 Months Ago
Linux steam library update
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5 Months Ago
Initialize Steam before the main menu (fixes rich presence errors)
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5 Months Ago
Added SendInfo GetAllConnections Choose NetworkInitSteamworks in Bootstrap Added SendInfo.GetAllConnections() Initialize SteamServer before creating server
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5 Months Ago
Added Facepunch.SteamNetworking alternative networking
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5 Months Ago
Demo Recording shit can be in base class
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5 Months Ago
Raknet.Write.cs isn't used
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5 Months Ago
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5 Months Ago
Steamworks latest: - Fixed SteamServer events being hooked twice - Fixed SteamFriends events not being hooked - Throw exception if trying to initialize multiple times - Shutdown dispatch on server/client close
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5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
RequestUserStats => RequestUserStatsAsync
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5 Months Ago
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5 Months Ago
~Latest Steamworks
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5 Months Ago
GetAuthSessionTicketAsync Debug
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5 Months Ago
Dedicated server fix test
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5 Months Ago
Steamworks Update to fix locking up
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6 Months Ago
~Update DS steamwork libraries
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6 Months Ago
Steamworks server interface fixes
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6 Months Ago
Updated steamworks.posix
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6 Months Ago
Latest Steamworks
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6 Months Ago
~Icon uploader
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6 Months Ago
Output bundle item info as useful json
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6 Months Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
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6 Months Ago
hdrp ds using wrong appid
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6 Months Ago
DS Steam Upload scripts
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6 Months Ago
Horse loot through buildings fix
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7 Months Ago
Setting hero url to "itemstore" will open the item store when clicked
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8 Months Ago
Fixed bleeding notice getting stuck
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8 Months Ago
NoticeArea uses RustLayout (fixes spazzing)
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8 Months Ago
Only update VitalNote text if they're shown (!) Throttle NoticeArea updates
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8 Months Ago
LookAt text tweak
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8 Months Ago
Only update HudElement when totally needed
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8 Months Ago
Fixed WaterSystem allocations
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8 Months Ago
Fixed GC in PlayerWalkMovement.GroundCheck Fixed GC in TimedExplosive.DoCollisionStick
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8 Months Ago
Fixed compile error
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8 Months Ago
Crosshair/LookingAtTooltip UI no longer use animators LookingAtTooltip text uses RustText Throttle UpdateLookingAt instead of running every frame
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8 Months Ago
Throttle HasVoiceData check
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8 Months Ago
Profile SoundManager.Update better
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8 Months Ago
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
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8 Months Ago
Throttle and cache foot IK traces, added player.footikrate
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8 Months Ago
Throttle BaseHelicopter ground effects update rate based on distance
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8 Months Ago
Error fix
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8 Months Ago
Throttle Cargo Ship UpdateSounds frequency based on distance
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8 Months Ago
Increased SimpleFlare tickRate
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8 Months Ago
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
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8 Months Ago
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8 Months Ago
Catch exceptions that would otherwise go unnoticed
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8 Months Ago
Extra profiling for NpcWalkAnimation and SellOrderEntry
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8 Months Ago
Latest steamworks
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8 Months Ago
SERVER;CLIENT
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8 Months Ago
more > 44100hz sounds
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8 Months Ago
Don't make the playermodel look in the direction of alt look
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8 Months Ago
Don't hide viewmodel when alt looking
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8 Months Ago
Override samplerate to 44100 if > 44100
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8 Months Ago
Fixed NRE in BaseMountable.NearMountPoint Fixed "Coroutine couldn't be started" console error
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8 Months Ago
New icon urls
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8 Months Ago
The rest of the audio settings
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8 Months Ago
PreserveSampleRate (partial commit)
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8 Months Ago
Special appid for hero url
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8 Months Ago
Prevent knees clipping through face when duck jumping
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8 Months Ago
Serverside DLC ownership test
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8 Months Ago
Latest Facepunch.Steamworks
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8 Months Ago
Switch back to .net 4.x (for modders)
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