userGarry Newmancancel
branchrust_reboot/main/legscancel

16 Commits over 0 Days - ∞cph!

5 Years Ago
Draw censor cube on leg cock
5 Years Ago
Don't draw legs in third person etc
5 Years Ago
Wearable caches list of renderers with LOD # to avoid looking up by name
5 Years Ago
When leaning forward, also lean down a little bit When crouched and looking down, pull camera up a bit
5 Years Ago
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
5 Years Ago
Convar for toggling legs off Documentation
5 Years Ago
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
5 Years Ago
Only take LOD0 for legs Apply lean offset when mounted too Fixed skin colour not always applying correctly to legs Manually control the spine on leg models Fixed NRE in BaseViewModel
5 Years Ago
Legs don't need to cast a shadow
5 Years Ago
Scale the Viewmodel Z between 0.4 and 0.7 so it doesn't clip through your knees
5 Years Ago
Set player_model.prefab up for legs
5 Years Ago
Added/populated SkinnedMultiMesh.Part.Wearable
5 Years Ago
Lean forward slightly when looking down Don't crouch offset the camera when jumping (consistent with the player model)
5 Years Ago
Limit down look angle slightly
5 Years Ago
Added Wearable.HideInFirstPerson (optional, optimization)
5 Years Ago
Added PlayerModel.Legs