branchrust_reboot/main/legscancel
                         
                     
             
         
     
    
        
16 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Draw censor cube on leg cock
                
                
                
                
             
         
        
            
            
            
                
                Don't draw legs in third person etc
                
                
                
                
             
         
        
            
            
            
                
                Wearable caches list of renderers with LOD # to avoid looking up by name
                
                
                
                
             
         
        
            
            
            
                
                When leaning forward, also lean down a little bit
When crouched and looking down, pull camera up a bit
                
                
                
                
             
         
        
            
            
            
                
                Added legs.EyesLeanForward convar, clamped to avoid looking through walls
                
                
                
                
             
         
        
            
            
            
                
                Convar for toggling legs off
Documentation
                
                
                
                
             
         
        
            
            
            
                
                Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
                
                
                
                
             
         
        
            
            
            
                
                Only take LOD0 for legs
Apply lean offset when mounted too
Fixed skin colour not always applying correctly to legs
Manually control the spine on leg models
Fixed NRE in BaseViewModel
                
                
                
                
             
         
        
            
            
            
                
                Legs don't need to cast a shadow
                
                
                
                
             
         
        
            
            
            
                
                Scale the Viewmodel Z between 0.4 and 0.7 so it doesn't clip through your knees
                
                
                
                
             
         
        
            
            
            
                
                Set player_model.prefab up for legs
                
                
                
                
             
         
        
            
            
            
                
                Added/populated  SkinnedMultiMesh.Part.Wearable
                
                
                
                
             
         
        
            
            
            
                
                Lean forward slightly when looking down
Don't crouch offset the camera when jumping (consistent with the player model)
                
                
                
                
             
         
        
            
            
            
                
                Limit down look angle slightly
                
                
                
                
             
         
        
            
            
            
                
                Added Wearable.HideInFirstPerson (optional, optimization)