userGarry Newmancancel
branchrust_reboot/main/tree-sync-experimentscancel

7 Commits over 0 Days - ∞cph!

11 Years Ago
Merged with trunk
11 Years Ago
Added network compression
11 Years Ago
baseNetworkable.networkOwner not used for anything
11 Years Ago
Don't delete the spawnhandler on a listen server Tree layer (for perf tests) Not moving trees into Network heirachy seems to fix group < errors Changed network rotations to send as vectors Don't send trees in every snapshot - only the first one Don't send a full snapshot when spawning dead
11 Years Ago
Moved tree stumps to their own prefabs
11 Years Ago
Hide prefabID in inspector
11 Years Ago
Added TreeEntity (so we can specifically optimize trees) Replaced ent.sourcePrefab string with prefabID (a hash of the string) Added ent.KookupSourcePrefab() (to get the prefab name as a string) Updated prefabs with new ID