branchrust_reboot/main/tree-sync-experimentscancel
7 Commits over 0 Days - ∞cph!
Added TreeEntity (so we can specifically optimize trees)
Replaced ent.sourcePrefab string with prefabID (a hash of the string)
Added ent.KookupSourcePrefab() (to get the prefab name as a string)
Updated prefabs with new ID
Hide prefabID in inspector
Moved tree stumps to their own prefabs
Don't delete the spawnhandler on a listen server
Tree layer (for perf tests)
Not moving trees into Network heirachy seems to fix group < errors
Changed network rotations to send as vectors
Don't send trees in every snapshot - only the first one
Don't send a full snapshot when spawning dead
baseNetworkable.networkOwner not used for anything
Added network compression