branchrust_reboot/prerelease/Workshopcancel
36 Commits over 0 Days - ∞cph!
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Replaced windows.form save/load dialogs with terrible custom versions
Bumpscale, glossiness, occlusionstrength
Decorated workshop scene
Fixed shorts not working
Can fly around workshop scene
Added DepthOfFieldFocusPoint
Added PreservedPrefab component
Player Preview
Item view
Indicate incompatible
Download incompatible, open folder, allow manual loading
Convert imported version2 metal to spec
Added all clothes items
Added collared shirt
Added tanktop
Added shorts
Your items scrolls, shows all items
xtab mode
Occlusion, Specgloss
Texture size limit from version2
Loading workshop http icons
Fixed button stretch in lists
Moved layer defines to Rust.Global.dll
Added PropRenderer
Set texture properly when resettodefault
Import Version2 properly (for conversion)
Indicate old items
Detect changes, reload textures automatically
Changelog field
Export to folder (for preview)
Added Utility.Texture.DecompressNormals( tex )
Added Utility.Texture.SaveAsPng( tex ) (works on non readables)
Added Utility.Texture.CreateReadableCopy( tex )
Texture rows updated from defaults
Texture rows reset to default button
Texture rows download texture button
Added string.TruncateFilename( len )
Clicking texture filename finds it in explorer