userGarry Newmancancel
reposbox-deathmatchcancel

41 Commits over 61 Days - 0.03cph!

25 Days Ago
Cleanup mp5 grenade Make scorch work everywhere
25 Days Ago
Remove walker log Fix missing hud component Add SSAO Tripmine placement ghost Switch to use texture icons
38 Days Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
38 Days Ago
Aa some movement tests to quickscene Tweak player movement
39 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
39 Days Ago
Add maplist convar, use it to select the next map
40 Days Ago
BeamRenderer
40 Days Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
43 Days Ago
Less recoil Update gauss_impact.prefab
43 Days Ago
Add sbdm.cheatmode, don't start with all weapons
43 Days Ago
Tweak player controller acceleration
43 Days Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
43 Days Ago
Allow turning off the gameloop with sbdm.gameloop 0
43 Days Ago
Tweak gauss impact Game loop
44 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
45 Days Ago
Tweak glock and mp5 recoil effects
45 Days Ago
Halve explosion shake duration Add CameraSetup component to control camera effects better Apply env shake using ICameraSetup, so we still shake even if we don't have a player Place viewmodel using ICameraSetup, applies camera shake to viewmodel Move camera shake effects to a GameSystem
45 Days Ago
Add EnvShake component, add it to explosion and rpg projectile
45 Days Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
45 Days Ago
Lets use a light for the rpg laser pointer Add TemporaryEffect.CreateOrphans Sex up the rpg projectile
45 Days Ago
Tweak gauss tracer, aimcone, give weapon icon
45 Days Ago
Add GameConfig Add BaseCarryable.SwitchAway() Satchel fixup
45 Days Ago
Fix exception when changing weapons
45 Days Ago
Tripmine placing cleanup Fix tripmine damaging you whetever you stand Broadcast tripmine explosion Fix tripmine not activating if its laser didn't hit anything, clean up Fix tripmine being triggered on spawn
45 Days Ago
Run by default, shift is walk
45 Days Ago
Tweak tripmine laser, colors
47 Days Ago
Start with empty feed Move AddHitMarker to HitMarker.CreateFromTrace Inventory uses BaseCarryable instead of BaseWeapon Crowbar derives from BaseCarryable Put crowbar sounds next to crowbar Clean up player spray
48 Days Ago
Give all the weapons Switch to the pistol when spawning, instead of having empty hands
48 Days Ago
Use built in controller
3 Months Ago
Latest playercontroller Update player animator with better skidding
3 Months Ago
Automatic upgrades
3 Months Ago
Sounds kill feed Pickup UI
3 Months Ago
Weapon pickups
3 Months Ago
Update kills/deaths on kill/death Hit markers
3 Months Ago
Scores, update scoreboard Death message prep
3 Months Ago
Refactor, add coffins
3 Months Ago
Ammo/reloading Fix player not dying when health is 0 Fix player respawning hundreds of times PlayerController creates colliders on a child object, can have set collision tags Flesh impacts Update player.prefab Add TraceAttack, ignore playercontroller colliders, use hitboxes Update ViewModel position in PreRender
3 Months Ago
Ammo
3 Months Ago
Update player controller animation Add surface impact resource extension Use surface impacts
4 Months Ago
Per weapon crosshairs
4 Months Ago
Initial commit Baseline from walker Rename Fix cloud references