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reposbox-deathmatchcancel

39 Commits over 61 Days - 0.03cph!

7 Days Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
7 Days Ago
Aa some movement tests to quickscene Tweak player movement
7 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
8 Days Ago
Add maplist convar, use it to select the next map
9 Days Ago
BeamRenderer
9 Days Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
11 Days Ago
Less recoil Update gauss_impact.prefab
12 Days Ago
Add sbdm.cheatmode, don't start with all weapons
12 Days Ago
Tweak player controller acceleration
12 Days Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
12 Days Ago
Allow turning off the gameloop with sbdm.gameloop 0
12 Days Ago
Tweak gauss impact Game loop
13 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
13 Days Ago
Tweak glock and mp5 recoil effects
13 Days Ago
Halve explosion shake duration Add CameraSetup component to control camera effects better Apply env shake using ICameraSetup, so we still shake even if we don't have a player Place viewmodel using ICameraSetup, applies camera shake to viewmodel Move camera shake effects to a GameSystem
14 Days Ago
Add EnvShake component, add it to explosion and rpg projectile
14 Days Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
14 Days Ago
Lets use a light for the rpg laser pointer Add TemporaryEffect.CreateOrphans Sex up the rpg projectile
14 Days Ago
Tweak gauss tracer, aimcone, give weapon icon
14 Days Ago
Add GameConfig Add BaseCarryable.SwitchAway() Satchel fixup
14 Days Ago
Fix exception when changing weapons
14 Days Ago
Tripmine placing cleanup Fix tripmine damaging you whetever you stand Broadcast tripmine explosion Fix tripmine not activating if its laser didn't hit anything, clean up Fix tripmine being triggered on spawn
14 Days Ago
Run by default, shift is walk
14 Days Ago
Tweak tripmine laser, colors
16 Days Ago
Start with empty feed Move AddHitMarker to HitMarker.CreateFromTrace Inventory uses BaseCarryable instead of BaseWeapon Crowbar derives from BaseCarryable Put crowbar sounds next to crowbar Clean up player spray
16 Days Ago
Give all the weapons Switch to the pistol when spawning, instead of having empty hands
16 Days Ago
Use built in controller
44 Days Ago
Latest playercontroller Update player animator with better skidding
54 Days Ago
Automatic upgrades
2 Months Ago
Sounds kill feed Pickup UI
2 Months Ago
Weapon pickups
2 Months Ago
Update kills/deaths on kill/death Hit markers
2 Months Ago
Scores, update scoreboard Death message prep
2 Months Ago
Refactor, add coffins
2 Months Ago
Ammo/reloading Fix player not dying when health is 0 Fix player respawning hundreds of times PlayerController creates colliders on a child object, can have set collision tags Flesh impacts Update player.prefab Add TraceAttack, ignore playercontroller colliders, use hitboxes Update ViewModel position in PreRender
2 Months Ago
Ammo
2 Months Ago
Update player controller animation Add surface impact resource extension Use surface impacts
3 Months Ago
Per weapon crosshairs
3 Months Ago
Initial commit Baseline from walker Rename Fix cloud references