userGarry Newmancancel
branchsbox-scenestaging/maincancel

254 Commits over 366 Days - 0.03cph!

3 Days Ago
Dresser scene + component
3 Days Ago
Update PlayerController Create particle.text.scene All of these are in engine now
8 Days Ago
Changes from Walker
9 Days Ago
Use built in overlay
9 Days Ago
Add tests for DebugOverlay
11 Days Ago
PhysicsCharacter becomes BodyController Gibbing cleanup
11 Days Ago
Eyes rotate with platforms https://files.facepunch.com/7b4e58ef-cc50-4e2d-b7ef-8f8a8cd2161d.mp4
11 Days Ago
Use SceneMeta instead of Name/Description
11 Days Ago
Third person camera clipping Use the same collision rules when tracing Better handling when third person camera is too close Don't position camera in editor Switch the rest of the test scenes to use new player controller
12 Days Ago
IKReachOut ignore player body PlayerGrabber ignore player body Try to auto assign player body renderer No collision sounds on player body Add button to automagically create the player body Ensure PhysicsCharacter is axis aligned on startup, but rotate body/eyes Update a bunch of scenes to use the Physics Character
12 Days Ago
Add quick start input, animator and camera controller to PhysicsCharacterController Should fix being ungrounded when something above head
12 Days Ago
Move StepHeight and GroundAngle to the WalkMode
12 Days Ago
Swim mode holds waterlevel etc
12 Days Ago
Put all the climbing stuff in LadderMode
12 Days Ago
Fix NRE in LatticeDeform Rename to PhysicsCharacter Move modes are components
13 Days Ago
MoveMode controls adding velocity to controller
13 Days Ago
Climb/Swim to MoveModes
13 Days Ago
Clean up step, fixed bugs
14 Days Ago
Fix becoming ungrounded when standing close to a slanted surface Fix ungrounding when ducking under something
14 Days Ago
Enable CollisionUpdateEventsEnabled on PhysicalCharacterController Body Cleanup DebugDrawSystem Add ballpit
15 Days Ago
PhysicalCharacterController : Auto create all components, auto hide them Tweak pressure/gib calcs Conveyor hack
15 Days Ago
Stepping is more robust
15 Days Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
15 Days Ago
Stepping is back
15 Days Ago
Push, Crush, Platform demos
16 Days Ago
Change mass center when not grounded Add skidding
16 Days Ago
Can jump out of water Ladder climbing
16 Days Ago
Swimming
16 Days Ago
This conveyor isn't perfect, we're exploring
17 Days Ago
Ground friction
17 Days Ago
Jump clamping DebugDraw text Explode the player on high pressure
24 Days Ago
tweaks
24 Days Ago
Use new physics callbacks
25 Days Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
25 Days Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
48 Days Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
2 Months Ago
Add depth of field test
3 Months Ago
Add MovieMaker library
3 Months Ago
Add ParticleModelEmitter
3 Months Ago
Create ParticleTextRenderer.cs
3 Months Ago
Update trails.scene
3 Months Ago
We don't need two terrain scenes
3 Months Ago
Promoted to engine
3 Months Ago
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
3 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
3 Months Ago
Delete ParticleModelRenderer.cs
3 Months Ago
particle.collision uses particle model renderer
3 Months Ago
Update ParticleModelRenderer to use listener
3 Months Ago
Update fog.cubemap.scene
3 Months Ago
Update volume_fog.scene