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261 Commits over 427 Days - 0.03cph!

17 Days Ago
Fix ssr reflections
17 Days Ago
water shader experiments
18 Days Ago
add shader_lighting test scene shader SSR test scene
19 Days Ago
GTAO is in engine now Update ssao.scene
19 Days Ago
Fix up GroundTruthAmbientOcclusion
26 Days Ago
Create ssao.scene Delete fluid simulation, this isn't going to work
48 Days Ago
Remove PlayerController Cleanup
52 Days Ago
Dresser scene + component
53 Days Ago
Update PlayerController Create particle.text.scene All of these are in engine now
57 Days Ago
Changes from Walker
58 Days Ago
Use built in overlay
59 Days Ago
Add tests for DebugOverlay
60 Days Ago
PhysicsCharacter becomes BodyController Gibbing cleanup
2 Months Ago
Eyes rotate with platforms https://files.facepunch.com/7b4e58ef-cc50-4e2d-b7ef-8f8a8cd2161d.mp4
2 Months Ago
Use SceneMeta instead of Name/Description
2 Months Ago
Third person camera clipping Use the same collision rules when tracing Better handling when third person camera is too close Don't position camera in editor Switch the rest of the test scenes to use new player controller
2 Months Ago
IKReachOut ignore player body PlayerGrabber ignore player body Try to auto assign player body renderer No collision sounds on player body Add button to automagically create the player body Ensure PhysicsCharacter is axis aligned on startup, but rotate body/eyes Update a bunch of scenes to use the Physics Character
2 Months Ago
Add quick start input, animator and camera controller to PhysicsCharacterController Should fix being ungrounded when something above head
2 Months Ago
Move StepHeight and GroundAngle to the WalkMode
2 Months Ago
Swim mode holds waterlevel etc
2 Months Ago
Put all the climbing stuff in LadderMode
2 Months Ago
Fix NRE in LatticeDeform Rename to PhysicsCharacter Move modes are components
2 Months Ago
MoveMode controls adding velocity to controller
2 Months Ago
Climb/Swim to MoveModes
2 Months Ago
Clean up step, fixed bugs
2 Months Ago
Fix becoming ungrounded when standing close to a slanted surface Fix ungrounding when ducking under something
2 Months Ago
Enable CollisionUpdateEventsEnabled on PhysicalCharacterController Body Cleanup DebugDrawSystem Add ballpit
2 Months Ago
PhysicalCharacterController : Auto create all components, auto hide them Tweak pressure/gib calcs Conveyor hack
2 Months Ago
Stepping is more robust
2 Months Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
2 Months Ago
Stepping is back
2 Months Ago
Push, Crush, Platform demos
2 Months Ago
Change mass center when not grounded Add skidding
2 Months Ago
Can jump out of water Ladder climbing
2 Months Ago
Swimming
2 Months Ago
This conveyor isn't perfect, we're exploring
2 Months Ago
Ground friction
2 Months Ago
Jump clamping DebugDraw text Explode the player on high pressure
2 Months Ago
tweaks
2 Months Ago
Use new physics callbacks
2 Months Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
2 Months Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
3 Months Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
4 Months Ago
Add depth of field test
4 Months Ago
Add MovieMaker library
5 Months Ago
Add ParticleModelEmitter
5 Months Ago
Create ParticleTextRenderer.cs
5 Months Ago
Update trails.scene
5 Months Ago
We don't need two terrain scenes
5 Months Ago
Promoted to engine