userGarry Newmancancel
branchsbox-scenestaging/maincancel

263 Commits over 458 Days - 0.02cph!

1 Year Ago
Stop using emoji for create object menu, everyone hates it except me
1 Year Ago
Hierarchy tree doesn't swallow shortcuts when focused
1 Year Ago
Fix ComponentList not updating Fix undo breaking with too much depth
1 Year Ago
Update the skinned meshes in order when parented Fix undo json max depth
1 Year Ago
Show loading screen when loading scene
1 Year Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
1 Year Ago
Add GetOrCreate
1 Year Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
1 Year Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave
1 Year Ago
Fix model not getting updated in ModelRenderer
1 Year Ago
Unit test fix Made everything else protected
1 Year Ago
Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected
1 Year Ago
CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer
1 Year Ago
Fix missing player in volume fog scene Batch component callbacks nicer
1 Year Ago
Tags show differently depending on whether they're inherited or not
1 Year Ago
Added OnTagsChanged, tags cascade to child objects
1 Year Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
1 Year Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
1 Year Ago
Remove all these test particles from triggers scane
1 Year Ago
Custom particles (#80)
1 Year Ago
Nicer Task handling for GameObject/Component
1 Year Ago
GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD
1 Year Ago
Show scene options when selecting scene root (fixes sbox-scenestaging/issues/12)
1 Year Ago
Remove drag tags when dropping into scene
1 Year Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
1 Year Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
1 Year Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
1 Year Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
1 Year Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
1 Year Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
1 Year Ago
Fucked it
1 Year Ago
Add TextRenderer component
1 Year Ago
Ik scene
1 Year Ago
Update IK functions
1 Year Ago
Footsteps scene
1 Year Ago
Add AnimatedModel.Set Ik placeholder
1 Year Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
1 Year Ago
Fix NRE Fix exception whe ncopying Remove debug
1 Year Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
1 Year Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
1 Year Ago
Refactor
1 Year Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
1 Year Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
1 Year Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
1 Year Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
1 Year Ago
Add experimental/temporary ragdoll capabilities
1 Year Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
1 Year Ago
Copy/Paste/Reset transform