userGarry Newmancancel
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255 Commits over 397 Days - 0.03cph!

1 Year Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
1 Year Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
1 Year Ago
Components can be [Property] fields
1 Year Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
1 Year Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
1 Year Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
1 Year Ago
Fix colliders not rebuilding when editing transform or collider properties
1 Year Ago
Remove the debug gizmo text output in CharacterControllerHelper
1 Year Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
1 Year Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
1 Year Ago
particles component Tonemap sliders
1 Year Ago
Save and Restore scene session camera state
1 Year Ago
Use ProjectCookie for scene last opened
1 Year Ago
Enable colliders in editor session again
1 Year Ago
Cleanup/Refactor
1 Year Ago
Fix character collider bugs
1 Year Ago
Fix scene saving not using the extension
1 Year Ago
Add some [Range] attributes
1 Year Ago
Add bloom component
1 Year Ago
Post processing icons Outline Highlight
1 Year Ago
Added some post processing components
1 Year Ago
Fix serialization changing component order
1 Year Ago
Panel Components (#23)
1 Year Ago
Clear scene when leaving play mode Make internal PreRender non virtual
1 Year Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
1 Year Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
1 Year Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
1 Year Ago
GameObject.Clear tests
1 Year Ago
Fix prefab world not rendering Fixed prefab tree selection not working Prevent trying to "play" prefab scenes Change how PrefabFiles are loaded Remove undo spam Select root prefab object when opening prefab scene Allow editorsession to initialize the scene camera position Fix components not properly shutting down on prefab edit Always Destroy/Shutdown components before removing from a GameObject Give Prefab redirect scene a nice name Fix Prefab instantiation If the scene has a camera, use that as editor initial camera position first Add Undo to AlignToView Comment out unused menus Update TurretComponent.cs Update prefab_test.scene
1 Year Ago
Fix undo system capturing multiple rotations
1 Year Ago
Remove Action argument from undo system Save selection with undo Push object selections onto undo list
1 Year Ago
Each SceneEditorSession has its own selection set
1 Year Ago
Add CubemapFog component Add BaseComponent.ExecuteInEditor Add GradientFog component Make everything obey ExecuteInEditor Add gradient fog to player scene
1 Year Ago
GetComponent<> can find interfaces too Add ToneMapping component (tonemapping defaults off)
1 Year Ago
Move CharacterController component to engine
1 Year Ago
Change how editor startup is handled (hotload keeps calling the static constructor) Throw warnings when component not serializable because of TypeLibrary
1 Year Ago
Store camera state in sceneeditorsession, so we can have a different camera position per scene Fix error when saving a scene with no path
1 Year Ago
Undo/Redo
1 Year Ago
Fix not finding gameobject references if they were deserialized after spawn
1 Year Ago
More refactoring
1 Year Ago
Refactor to wrap scenes being edited in an EditorSession
1 Year Ago
Add VolumetricFogVolume component (doesn't work)
1 Year Ago
Add 2d Skybox component
1 Year Ago
Update prefabs in open scenes when edited
1 Year Ago
Right click GameObject -> unlink from prefab Add Component button wider
1 Year Ago
Hide prefab children in scene tree Add OpenPrefab button where Add Component button usually is Don't serialize any prefab children in scene Simplify prefab deserialization Scope timer fix Fix prefabs duplicating components when saving
1 Year Ago
Fix inspector NRE when hotloading Don't fullbright scene thumbnails with lights
1 Year Ago
Iterate components using a function and prune out nulls that are littered by hotload
1 Year Ago
When instantiating a prefab, mark it as such Draw prefab instances differently in the scene view Create prefab_test.scene Prefabs save a lut from prefab object id to instance object id
1 Year Ago
Fix duplicating or pasting not keeping child gameobject references properly