347 Commits over 458 Days - 0.03cph!
We don't need two terrain scenes
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
Add ParticleLineEmitter
Clean ParticleLineRenderer
Delete ParticleModelRenderer.cs
particle.collision uses particle model renderer
Update ParticleModelRenderer to use listener
Update ParticleModelRenderer.cs
Add terrain to cubemap fog scene
Update fog.cubemap.scene
Update cubemap.dynamic.scene
Fix exception
Weapon lab
Weapon lab updates
Create muzzle.prefab
Create ParticleLineRenderer.cs
These libraries are now published
Remove unused
prefab variable test scene
Swallow EscapePressed when returning to menu
Fix JiggleBones transform not being initialized
Jiggle Bones library
Delete CreateAsset.cs
Update volume_fog.scene
Update procedural.bones.scene
Update procedural.bones.scene
Create sound.occlusion.scene
Add a noblockaudio example to sound.occlusion test
Grabber - do smoothmove in fixed update,- way more stable
Add dynamic cubemap scene
Create multicam.viewmodel.scene
Update actions.triggers.scene
Create actions.triggers.scene
Footstep component, sound material test
Voice test scene
Sound occlusion test scene
Make turret scene walls static
Add particles to turret scene
Random point in sphere navmesh test
Add ring particle emitter test
Give scenes titles
Add ApplyLocalClothing component
Create fog.gradient.scene
Create fog.cubemap.scene
Delete Prop.cs
Turn shadows off on feathering particle test
Convert prop component to be procedural