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277 Commits over 213 Days - 0.05cph!

7 Months Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
7 Months Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
7 Months Ago
Add experimental/temporary ragdoll capabilities
7 Months Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
7 Months Ago
Copy/Paste/Reset transform
7 Months Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
7 Months Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
7 Months Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
7 Months Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
7 Months Ago
Move scenes out of root Move components Cleanup test scenes
7 Months Ago
Update the animation in the editor too!
7 Months Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
7 Months Ago
Use Transform proxies instead of copying the transforms
7 Months Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
7 Months Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
7 Months Ago
Components can be [Property] fields
7 Months Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
7 Months Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
7 Months Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
7 Months Ago
Fix colliders not rebuilding when editing transform or collider properties
7 Months Ago
Remove the debug gizmo text output in CharacterControllerHelper
7 Months Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
7 Months Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
7 Months Ago
particles component Tonemap sliders
7 Months Ago
Save and Restore scene session camera state
7 Months Ago
Use ProjectCookie for scene last opened
7 Months Ago
Enable colliders in editor session again
7 Months Ago
Cleanup/Refactor
7 Months Ago
Fix character collider bugs
7 Months Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
7 Months Ago
repro
7 Months Ago
7 Months Ago
Fix scene saving not using the extension
7 Months Ago
Add some [Range] attributes
7 Months Ago
Add bloom component
7 Months Ago
Post processing icons Outline Highlight
7 Months Ago
Added some post processing components
7 Months Ago
Fix serialization changing component order
7 Months Ago
Panel Components (#23)
7 Months Ago
Cleanup
7 Months Ago
Disable showing overlay user interface on scene camera
7 Months Ago
Explicitly define GameRootPanel as not a world panel This shouldn't change anything but it makes me feel better MockHudPanel has mouse input
7 Months Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
7 Months Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
7 Months Ago
experiments
7 Months Ago
Clear scene when leaving play mode Make internal PreRender non virtual
7 Months Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
7 Months Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
7 Months Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
7 Months Ago
GameObject.Clear tests