userGarry Newmancancel
reposbox-scenestagingcancel

338 Commits over 366 Days - 0.04cph!

1 Year Ago
Ik scene
1 Year Ago
Update IK functions
1 Year Ago
Footsteps scene
1 Year Ago
Add AnimatedModel.Set Ik placeholder
1 Year Ago
GameObjectControlWidget shows the full GameObject path Add ITintable Fix errors when trying to Set animated model parameters when no SceneObject exists Update bloom defaults Fog scene
1 Year Ago
Fix NRE Fix exception whe ncopying Remove debug
1 Year Ago
Fill out menu screen slightly People want to do new GameObject, not GameObject.Create. They get confused and angry.
1 Year Ago
Reposition collider when updating Add sliders to ScreenPanel Scene menu Load menu scene on startup Fix oob exception if delete a bunch of children in update Fix particles updating using RealTime instead of Time Fix updating physicsbody position instead of keyframebody position Return to menu on escape component
1 Year Ago
Refactor
1 Year Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
1 Year Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
1 Year Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
1 Year Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
1 Year Ago
Add experimental/temporary ragdoll capabilities
1 Year Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
1 Year Ago
Copy/Paste/Reset transform
1 Year Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
1 Year Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
1 Year Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
1 Year Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
1 Year Ago
Move scenes out of root Move components Cleanup test scenes
1 Year Ago
Update the animation in the editor too!
1 Year Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
1 Year Ago
Use Transform proxies instead of copying the transforms
1 Year Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
1 Year Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
1 Year Ago
Components can be [Property] fields
1 Year Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
1 Year Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
1 Year Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
1 Year Ago
Fix colliders not rebuilding when editing transform or collider properties
1 Year Ago
Remove the debug gizmo text output in CharacterControllerHelper
1 Year Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
1 Year Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
1 Year Ago
particles component Tonemap sliders
1 Year Ago
Save and Restore scene session camera state
1 Year Ago
Use ProjectCookie for scene last opened
1 Year Ago
Enable colliders in editor session again
1 Year Ago
Cleanup/Refactor
1 Year Ago
Fix character collider bugs
1 Year Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
1 Year Ago
repro
1 Year Ago
Fix scene saving not using the extension
1 Year Ago
1 Year Ago
Add some [Range] attributes
1 Year Ago
Add bloom component
1 Year Ago
Post processing icons Outline Highlight
1 Year Ago
Added some post processing components
1 Year Ago
Fix serialization changing component order
1 Year Ago
Panel Components (#23)