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5,132 Commits over 1,552 Days - 0.14cph!

10 Months Ago
Don't show header/footer when viewing game info
10 Months Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
10 Months Ago
Fix crashes due to returning address to temporary locals Split this off
10 Months Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
10 Months Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
10 Months Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
10 Months Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
10 Months Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
10 Months Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
10 Months Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
10 Months Ago
Fix all sounds being downmixed to mono
10 Months Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
10 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
10 Months Ago
Editor startup cleanup & remove Editor.Utility
10 Months Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
10 Months Ago
If we pass in an invalid transform to Steam Audio, just ignore it
10 Months Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
10 Months Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
10 Months Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
10 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
10 Months Ago
Fix NRE if destroying object in animation event
10 Months Ago
Revert "Put in guards against people having a property name of "id" (case-insensitive) on a component. Warn them if they do, don't serialize that property or try to deserialize it. Catch exception if trying to deserialize Id as a Guid but it isn't one." This reverts commit 55d6e5c51d2fd6b663391d9e22c191a6a810603f. Switch GameObject/Component.Id to be serialized as __guid Upgrade PrefabFile on load Merge fix
10 Months Ago
Allow turning off sound air absorption, turn it off on 2d sounds by default
10 Months Ago
Fix unit tests, add SerializedProperty method test
10 Months Ago
Don't include special name methods in TypeLibrary (getter/setterr spam) SerializedObject can handle methods ControlSheet supports buttons/methods Add [Button] https://files.facepunch.com/garry/85519e72-553c-4d0c-9ece-42f371fd31d3.png Add break button to Prop component Simplified ComponentSheet, makes use of ControlSheet logic more Editor style tweaks
10 Months Ago
Fix exception when deleting object in update SoundPoint can override distance attenuation, occlusion, reflection
10 Months Ago
Fix some Assets not loading properly from cloud folder on startup
10 Months Ago
FileSystem.Write/ReadJson - add AllowNamedFloatingPointLiterals to options
10 Months Ago
Add Panel.TooltipClass - fixes sbox-issues/issues/4746
10 Months Ago
Completely strip PackageDownloadMode Cancelling loading cancels properly - fixes sbox-issues/issues/4623 Make download cancelling more convincing, add more download lanes
10 Months Ago
Try to store package revision id in lobby
10 Months Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
10 Months Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
10 Months Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
10 Months Ago
Add RigidBody.MotionEnabled
10 Months Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
10 Months Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
10 Months Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
10 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
10 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
10 Months Ago
10 Months Ago
Cubemapper tests
10 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
10 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
10 Months Ago
Throw exception when trying to lock a MixBuffer twice
10 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
10 Months Ago
Fix NRE on object desyroy (sorry!)
10 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
10 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
10 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit