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251 Commits over 61 Days - 0.17cph!

13 Days Ago
Cable compiles Don't load hlvr soundstack Create preview_flat.vpk Change default sound event type to core_simple_3d (until we have our own) re-export broom with updated exporter Citizen prop exports Compiled models Updated unity export scripts Merge branch 'master' of sbox
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14 Days Ago
Different menu transparency if in game
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14 Days Ago
Menu knows if it's in game or not, shows disconnect button
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14 Days Ago
Cleaned up all the Valve logos Handle rcon socket bind failure more graciously
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14 Days Ago
Loading Screen status
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14 Days Ago
Refactored assembly loading to hotload in groups - which solves the problem of changing base types Merge branch 'master' of sbox Reduce compilation timing spam
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14 Days Ago
Cable compile Don't add _bakeresourcecache, tools_*.bin to AssetList
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14 Days Ago
Cable sources
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14 Days Ago
Derive player from AnimatingEntity Add -PC to shader compiles
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14 Days Ago
Fixed invalid panels in PanelsToDeleteAfterTransitions Ignore sendtables.bin Merge branch 'master' of sbox
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14 Days Ago
Mount addons when joining server (temporary) Reduce file send buffer size Reset player velocity on respawn
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15 Days Ago
Record LastAttacker/LastAttackerWeapon (we can do better than this, but it'll do for now) Don't cache player name, review this later Highlight local player in killfeed Merge branch 'master' of sbox
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15 Days Ago
Fixed infinite loop in MainThreadContext
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15 Days Ago
Addons use content folder instead of data Move our addons data/ contents to content/ Bigger buffer size for CRC'ing Switching our SynchronizationContext to use a Channel instead of a List CreateDirectory: ignore empty strings GetCRC return 0 on file missing instead of exception FileRecv handle files in the root propertly Don't download files from the server if we already have them
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15 Days Ago
RPC to single player works Make Todd less likely to be the first bot
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15 Days Ago
Don't clear network socket interfaces on server shutdown, unless we're a dedicated server Flag up if we can'r resolve a reference in access control Add single player target for Client RPC calls
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15 Days Ago
Clean up custom network var writing
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15 Days Ago
Automatically enrol classes deriving from LibraryClass
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15 Days Ago
Use steamclient sockets by default, only use gameservernetworkingsockets if dedicated server
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15 Days Ago
net 5.0.0
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15 Days Ago
Fix "worldspawn" exception
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16 Days Ago
Random bot names Error notice fixes Adde Panel.WaitThen, Panel.WaitForTransitionThen Added killfeed to flying head addon Rebuilding ghost - try to make it not be red die particles
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16 Days Ago
Fixed exception with particle screenshake
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16 Days Ago
Added ModelEntity.CollisionsEnabled tracer particle tweaks EntityEffects binds Added Entity.DrawingEnabled particle updates
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17 Days Ago
Warning spam cleanup
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17 Days Ago
Bind CCollisionProperty Grab collisionproperty on ModelEntity
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17 Days Ago
Ghost Model: define bounds hull Player - update physics hull after model set player: don't UTIL_SetSize Shoot lasers from alternative eyes
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17 Days Ago
Added prediction scope
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17 Days Ago
Added Player.IsLocalPlayer Particle system attachment basics
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18 Days Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
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18 Days Ago
Testing webhook
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18 Days Ago
Testing webhook
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19 Days Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
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20 Days Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
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20 Days Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
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20 Days Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
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20 Days Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
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20 Days Ago
Debug print fixes
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20 Days Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
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21 Days Ago
Implement .Ignore( ent ) for traces
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21 Days Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
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21 Days Ago
Moved codegen .gen folder to addon root (it's only used for diagnostics right now) Update .gitignore Content List is flat and organised by type instead of folder based
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21 Days Ago
Addon dependancies caps insensitive Add Content to Sandbox.Generator Citizen addon: generate code so we get a content list MyAddon - depend on citizen, use generated content path
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21 Days Ago
Buffer up native console prints until newlines Disable ESP Clean up this code
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21 Days Ago
Move hotloadmanager into Gamedll
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21 Days Ago
Bot code Entity Flags binds Create EntityFlag.cs
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22 Days Ago
Fixed eye angles on server
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22 Days Ago
Allow model Just In Time loading Add CBaseModelEntity binds Crash todo in CModel::SetupAttachmentTransform Bind CSkeletonInstance Tweaked managed entity creation order so we can do stuff in Spawn Added ModelEntity Player derives from ModelEntity Don't call SetCollisionBounds from native baseplayer
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22 Days Ago
PET: Don't give us any of the mod mismatch warnings
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22 Days Ago
Test light impact, sound impact
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