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3,626 Commits over 1,095 Days - 0.14cph!

12 Days Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
13 Days Ago
Generate csproj for editor folder
13 Days Ago
Game compiling ignores editor folders
13 Days Ago
Project generation supports excluding folders
13 Days Ago
Add EditorFolders test
13 Days Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
13 Days Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
13 Days Ago
Update tool.minimal
13 Days Ago
Validate constructors as part of AccessControl
13 Days Ago
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13 Days Ago
Nicer component selection, categories, icons
13 Days Ago
Allow no root object, root object dictates entity or gameobject workflow
14 Days Ago
Fix alignment
14 Days Ago
Add PhysicsBody.GameObject (for non entity) Cleanup editor ui
14 Days Ago
Fix up editor for entity workflow
15 Days Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
15 Days Ago
Add VerticalLayout, clean up layout system
16 Days Ago
Fix not loading entity prefabs
16 Days Ago
Fix editor FirstPersonCamera not obeying dpi scaling Cleaner selection
16 Days Ago
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat) Add Json.ToNode, Json.FromNode Serialize/Deserialize [Property]'s on IPrefabComponent manually Changing prefab interface names
16 Days Ago
TypeSerializedObject handles editing value types from multiple TypeSerializedObject's Float and integer controls have draggers Fix ControlWidget.Create sometimes selecting wrong types Add AnglesControlWidget RotationControlWidget Added TransformControlWidget Add MarginControlWidget Add RectControlWidget Add BoolControlWidget
17 Days Ago
Add non inherited variant of GetTypesWithAttribute Integer editors Added TypeLibrary.GetEnumDescription Enum/Flags controls Fix error on startup
17 Days Ago
Color.TryParse fixed Added ColorControlWidget
17 Days Ago
Add TypeDescription.Fields TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number) Add ControlSheet to Widget Gallery Switch prefab editor to use ControlSheet
17 Days Ago
Refactor Redraw widget when dropped on status changes
18 Days Ago
Refactor, more lenient on type conversion WIP widgets
18 Days Ago
Test support for deep tree SerializedProperty
18 Days Ago
Add Sandbox.System to TypeLibrary Add SerializedProperty.TryGetAsObject
18 Days Ago
Expose TypeLibrary.GetSerializedObject Add alternatives to Asset for loading with a Type instead of generics Make SerializedProperty more useful Lets start converting widgets over to using SerializedProperty
18 Days Ago
Fix AssetInspector causing a repaint every frame Set PropertySheet size mode Component sheet cleanup
19 Days Ago
Usability
19 Days Ago
Add generic interfaces for prefab system Prefab editor doesn't need to be an entity
19 Days Ago
Fix joining a server being fucked
20 Days Ago
Fix Camera.Size Tool scene renders run through unified render path
20 Days Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
20 Days Ago
Restore default_fov Strip IVModeManager
20 Days Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled
20 Days Ago
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
20 Days Ago
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
20 Days Ago
Fix dedicated server crash Add dedicated server test to ci workflow
21 Days Ago
Sandbox check more unmanaged types
21 Days Ago
I didn't actually delete the debug output
21 Days Ago
Lets remove these stream extensions while they're not being used by anything since they will probably cause us some trouble in the future
21 Days Ago
I forgot to remove all the debug output
21 Days Ago
Sandbox bytes to value conversions
21 Days Ago
Out Of Game Rendering + Custom Map Loader Api
21 Days Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere Remove vmpi lib from vfxcompile
21 Days Ago
Remove vmpi lib from vfxcompile
21 Days Ago
Hook up MainViewOrigin() etc for backcompat Clean out g_pView
21 Days Ago
Refactor Remove now unused code