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5,139 Commits over 1,583 Days - 0.14cph!

12 Months Ago
Put SpeakerVolume in Sandbox namespace
12 Months Ago
Use new Asset url schema
12 Months Ago
Rename AssetView to AssetPreview Rename internal AssetPreview to AssetThumbnail Delete broken legacy particles New unified asset preview/thumbnail/video system (cleanup) Size in OnPreRender isn't optional Add Pixmap.GetPixel Texture preview Add Texture.GetSequenceFrameCount, HasAnimatedSequences Asset thumbnail render is async NativeRenderingWidget events Allow preview to tell the renderer whether it's animated (opt out of video) AssetPreview can be pixmap based Consolidate Paint.Target to Paint.ToPixmap, scoped Fix crash when accessing sound samples Add timeout to thumbnail rendering Add timeout when loading SoundFile Fix warnings Draw a line if we can't get sound samples AssetPreviewWidget async wait nicely Size renderWidget properly
12 Months Ago
Can publish textures
12 Months Ago
Fix QPainter was null when calling setPen errors CompileProgress tests (doesn't work) Fix asset browser file type size Fix NRE in GenericControlWidget Add BaseLayout.AddLayout<T> Add ControlSheet.AddProperty SerializedCollection elements return attributes of parent SoundFileCollection doesn't use PropertySheet
12 Months Ago
Add EditorUtility.OpenPropertySheet https://files.facepunch.com/garry/c9f2b5cb-f6bb-4895-a401-346d1dbf939c.png Set qt darkmode=2 so windows will follow system theme (I think) Add ControlObjectWidget Add [KeyProperty] Add KeyProperty to TextureSequence.Source ControlWidget will create an editor for unknown types (this will likely need locking down)
12 Months Ago
Add [ImageAssetPath] fix SerializedCollection NRE Fix MemberDescription.HasAttribute not finding base attributes Convert TextureEditor to use Sequences SequenceControlWidget has popup instead of doing it all horribly inline Fix SerializedObject changes not propagating upwards ResourceStringControlWidget cleanup Use new Sequences json for amalgamated texture Expose some sheet access on texture Simplify amalgamatedtexture packing, less likely to infinite loop, loads from json Add TextureFile sequence `IsLooping ` Can use particle SequenceTime easier Remove parse_mks.cpp Delete mks importers (everything should use our way now)
12 Months Ago
GameObjects only save their own tags - not inherited tags!
12 Months Ago
Add group support into ControlSheet TextureCompileSettings uses ControlSheet Fix warning when dragging model into scene Add EditorUtility.LoadBitmap Don't store flipbook shit on the image
12 Months Ago
HideInEditor becomes Hide Component.Destroy should always work in the editor Hide components with ComponentFlags.Hidden, re-use ComponentSheet if possible When calling a CallbackBatch, create a new CallbackBatch to catch callbacks inside Init SkinnedModelRenderer to bind pose in editor Set so transform on model create Serialize component references as an object (for future usage) Fix NRE when copying component to clipboard Move BodyGroups, MaterialGroup control widgets out of engine until they don't look like shit Add ShowIf to Model.BodyGroups + MaterialGroup ComponentSheet obeys + watches ShowIf Fix component sheet not having 4px space before groups Update default QComboBox colors
12 Months Ago
Fix not finding primary connection when not p2p Add Networking.HostConnection
12 Months Ago
Add Networking.Connections (list of connections)
12 Months Ago
Add Networking.IsHost Assert that the connection isn't host when calling OnJoined during handshake
12 Months Ago
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
12 Months Ago
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
12 Months Ago
Set the light transform on creation
12 Months Ago
Simplify particle mode selection - with most likely presets https://files.facepunch.com/garry/2a502906-36a8-42dc-a536-0fdb6d8c089f.png
12 Months Ago
Make mode change button less obtrusive on ParticleFloatControlWidget https://files.facepunch.com/garry/2bf2ff16-38ac-478f-89f3-3fa89a7ffbcb.png
12 Months Ago
Draw indicator lines through range
12 Months Ago
Curve editor supports ranges https://files.facepunch.com/garry/bd829663-f1a0-4db3-8aed-4ad8b3ec4388.png
12 Months Ago
Delete CurveProperty.cs Add CurveRange struct (between two curves) Add Random.Float() (faster to get float between 0-1) TypeLibrary allow access to Curve and CurveRange ConstrainToScreen doesn't call AdjustSize() Floating WidgetWindows don't need to constrain to screen Curve Editor WidgetGallery CurveControl tweaks Add CurveRangeControlWidget Make curve editor less obnoxious to look at Add CurveRange option to particlefloats Make value range work
12 Months Ago
Light components derive from a common base class
12 Months Ago
Called the wrong function
12 Months Ago
Fix game test not being in test mode
12 Months Ago
Don't try to init steam during unit tests (!)
12 Months Ago
Bootstrap more linearly Fix unit tests
12 Months Ago
Remove unused Bootstrap cleanup More Bootstrap cleanup
12 Months Ago
hunch satisfied, fuck steamworks
12 Months Ago
Just testing a hunch
12 Months Ago
Upload to default branch (not staging) Fix NRE
12 Months Ago
Fix warnings
12 Months Ago
more NetworkTable unit tests Lift restrictions on Sync var types (it'll error now instead of silently ignoring)
12 Months Ago
Fix NRE Split heartbeat message into ping and pong
12 Months Ago
Update packages in tools
12 Months Ago
ServerList modal
12 Months Ago
Exception wrap INetworkListener calls Move FriendsListModal
12 Months Ago
Map list right click menu Fix NRE in ClothingContainer.Apply Transition cards in
12 Months Ago
Remove unused These updated after a full resource build Package updates Update packages
12 Months Ago
Fix loading screen not being interactive
12 Months Ago
String table, empty entry unit test
12 Months Ago
Handle empty entry in StringTable Don't try to multiple Term GameObjects Differentiate between Network Root objects and network objects in tree Fix network object serialization Better errors when component deserialize errors Don't network spawn disabled objects
12 Months Ago
Network spawn cleanup
12 Months Ago
When serializing network objects, don't include child network objects
12 Months Ago
Handle exceptions in Panel.FinalLayout
12 Months Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
12 Months Ago
Fix crash in ComputeMass
12 Months Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
12 Months Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
12 Months Ago
Fix NRE when reporting project errors
12 Months Ago
We don't need to route EngineLoop.Exiting via native