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4,521 Commits over 1,338 Days - 0.14cph!

9 Months Ago
Remove unused CreateWorld arguments
9 Months Ago
Simplify MapLoader, reduce mentions of Entities
9 Months Ago
Create a new camera on reset gamemenu env
9 Months Ago
Add comment in Rotation.Angles() for whoever comes to fix that bug
9 Months Ago
Support ortho views again
9 Months Ago
Remove unused Remove unused remove unused
9 Months Ago
Store tonemap, volumefog, postprocess on camera
9 Months Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
9 Months Ago
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
9 Months Ago
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
9 Months Ago
When rendering a ClientDll scene, call into SBOX_Compat_ClientPreRender to set viewentity and tick CRenderGameSystem
9 Months Ago
Remove SceneFogParams_t, GameLoop::AddViewsToSceneSystem
9 Months Ago
Set up the PVS manually for spawngrouped maps - cuz they don't use our managed path
9 Months Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu Don't link channelrenderer in resourcecompiler, it doesn't exist anymore Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu Young and Old Skin adjustments Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922 Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 ) Restore AssetBrowser property attribute editor Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886 Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really) Scifi Helmet adjustments and LODs Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns Merge branch 'master' into oog-rendering
9 Months Ago
Move worldrenderer into engine2 Fix missed commits Restore these methods for now
9 Months Ago
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in ComputeInfoForAdapter once per adapter Fix editor startup error when game loads faster than menu (cherry pick me) Fix managed calls to UpdateObjectsForRendering wrong lods
9 Months Ago
Add some documentation
9 Months Ago
SceneWorld manages its PVS
9 Months Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
9 Months Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
9 Months Ago
Strip IClientMode
9 Months Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
9 Months Ago
Remove unused game loops
9 Months Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
9 Months Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
9 Months Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
9 Months Ago
Load Sandbox.Tools within the GameMenu context (experiments)
9 Months Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
9 Months Ago
More issue templates
9 Months Ago
Isolate Sandbox.Bind to tools
9 Months Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
10 Months Ago
Fix MapSelectionButton NRE
10 Months Ago
Don't try to inject razor file error locations unless we're the game Create Game Modal We don't need saved games in the default menu Auto height the create game dialog
10 Months Ago
Fix error in AssignEntityPointers Add Cloud.Asset (returns string path of cloud asset)
10 Months Ago
Update splash
10 Months Ago
Default game menu uses modal server list
10 Months Ago
Add server list modal, for those that don't want to implement their own
10 Months Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
10 Months Ago
Run game menu shutdown at the end of the tick, should stop logic leaking from running inside tick
10 Months Ago
Fix mouse snapping back when in relative mode
10 Months Ago
Add Auth token service Test new api url
10 Months Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
10 Months Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
10 Months Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
10 Months Ago
Restrict people doing dumb stuff like flushing the stats after ever increment Increase time between stat refreshes
10 Months Ago
Make stats flush less spammy
10 Months Ago
Api for getting player stats
10 Months Ago
Clean up CLoopTypeClientServer::Update (I think this makes sense?) Fix client tick input context not pushing
10 Months Ago
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges Editor play controls Fix stylesheet absolute paths not resolving on listen server Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion Can edit stylesheets when paused in listen server Fix FlushAsync
10 Months Ago
Fix devcam inputs