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5,139 Commits over 1,583 Days - 0.14cph!

12 Months Ago
Fix engine convars not saving
12 Months Ago
Warnings as errors in PRs to match main CI
12 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
12 Months Ago
Reset launch args when joining a server Join active session by default, on map list
12 Months Ago
Make steam's richPresence kind of work
12 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
12 Months Ago
Add GameObject.Network.OwnerConnection
12 Months Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
12 Months Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
12 Months Ago
Default fps_max to 200 instead of unlimited
12 Months Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
12 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
12 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
12 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
12 Months Ago
Merge fuckup
12 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
12 Months Ago
Fix GameObject.Clone not setting parent
12 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
12 Months Ago
Use MakeDirty in a bunch of places, now we can
12 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
12 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
12 Months Ago
New native sentry dsn so we don't get entity branch errors
12 Months Ago
Don't report shutdown exceptions (proper)
12 Months Ago
Remove unused codegen units Update CodeGen.Targets
12 Months Ago
Codegen Engine assemblies (#1438)
12 Months Ago
Tweak, generated files go in obj/.generated - which is better because a lot of the time find already ignores obj folder
12 Months Ago
Add CodeGen.Targets Added CodeGen project Codegen processes whole project, copies to .generated Don't compile CodeGen.exe into root Fix warnings in generated code
1 Year Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
1 Year Ago
Extra logging when out of order connect
1 Year Ago
Reduce network debug
1 Year Ago
Try to enforce a single voice recorder
1 Year Ago
Fix steam lobbies not networking
1 Year Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
1 Year Ago
Fixed most common exceptions
1 Year Ago
Fix null strings thinking they're not strings
1 Year Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
1 Year Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
1 Year Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
1 Year Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
1 Year Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table
1 Year Ago
Fix component members without source info being ordered randomly
1 Year Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
1 Year Ago
Fix tags not always getting applied to scene objects
1 Year Ago
Members with [Expose] are always exposed
1 Year Ago
BytePack dictionary support + tests
1 Year Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
1 Year Ago
Clean up
1 Year Ago
Remove Time.Tick
1 Year Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
1 Year Ago
Don't leave the server when joining