4,491 Commits over 1,338 Days - 0.14cph!
Remove unused
Strip inputstacksystem
Mouse ui input works again
Mouse.Delta fix
Fix keyboard not working
Remove unused
break everything
Remove unused ENGINE_INPUT_CONTEXT_GAME
Remove unused
Strip more unused
Fix ReadStructuresFromStream overflow
Fix ByteStream exploits
Seal some classes
Leaderboard formatted value and unit
Add `Sandbox.Services.Stats.GetGlobalStats()`
Global stats api
Add DisplayName and Description to leaderboard response
Add Sandbox.Services.Leaderboards initial offering
Clear downloadTokenSource if it's this one
Remove a lot of the bullshit from the default menu, don't use a lobby to create a game.
Make iterating over widget children less error prone
Live update player counts, favourite counts on menu
Mark Color.ToHsv readonly
Remove this obsoleted ClientStats stuff
Get file/line in error report stack
Fix menu resources not downloading compiled versions of shit
Stats data fixes
ByteStream can be written to another ByteStream, added ReadObject
Obsolete the ClientStats class I added 4 days ago :cry:
Add EngineRpc
Add Stats variants for applying to a client from the server, throw exception when calling the wrong function from the server
Fix thumbnails not uploading
Remove unused p2p stuff
p2p network connection fixes
Batch publish (#1138)
* Batch Publish available on right clicking content projects when they have an org set
* Can multi-select addons in asset browser to change publish status of multiple assets
* CRC calculations happen in thread (less editor hitching when publishing)
* Add Label.OpenExternalLinks (default to true)
* Add BaseItemWidget.ItemsSelected event
* Add AssetList.OnAssetsHighlight event
* Add Checkbox.TriState
Delete old AddonManifest, AddonUpload
Add Checkbox.TriState
Asset multi-select toggle publish status
Add Label.OpenExternalLinks (default to true)
BatchPublish header
Add BaseItemWidget.ItemsSelected event
Add AssetList.OnAssetsHighlight event
Formalize asset publishing into Asset.Publishing, show party icon if published
Get rid of the description etc page on asset upload
Start moving AddonUpload to engine
Cleaning
Run Crc64.FromStreamAsync in a thread
When deleting widgets via layout.Clear, set their parents to null so they aren't in the child list
Batch publisher for content projects, working concept
Fix exception when trying to read bad format degrees
Fix possible exceptions in Input.Process (but maybe not)
Update pull.yml
Updated actions/checkout
Compiler generates xml doc
Include xml doc when publishing
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded")
Can publish particles
Particle thumbnail/video rendering
Video step for model/particle upload
Api.Post calls progress
Upload page previews, progress
Remove video button
Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
Render model thumbnail using the video renderer's first frame
Fix package icons being squashed in asset browser
Updated steam dedicated server files
Add particle package type
Add Asset.UploadVideo
Throw exception when trying to create an entity in the game menu
Better handling of failed uploads, failed manifest pushing
Use new file upload endpoint
Fix upload progress
Fix logger stack trace sometimes wrongish
Fix upload progress better
Don't save state is window is disposed
Check for valid sound event before trying to update SoundEventBoxEntity
Defend against null children in UISystem.TickInput
Defend against panels turning null in Block.Destroy()
Handle unable to parse .meta file more gracefully, warn and overwrite
Fix gamelobby NRE when joining game
Clean up ServerLoad to diagnose exception
Fix lobby convar errors
Add lobby more network send methods
Tag lobbies, leave gamemenu lobbies when leaving gamemenu
Fixed css transform rotate lerps going the long way around
Close all channels when leaving lobby
Get lobby data when it changes instead of every access
Fixed css transforms with pixel lengths not being screen scaled
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw
Lobby chat end to end
Don't allow entering newlines in textentry that isn't multiline
Fix TextEntry button presses propagating
When blurring a control, try to focus a parent panel
Fixes
Make ByteStream.TryRead public
Maintain lobby member list instead of querying every request
Wait for our membership to be confirmed before returning a created lobby
Revert NetWrite to see if it fixes @ryleigh's issues
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
Make AssetVideo a bit more modular, future proof
Add Camera.RenderToVideo
Allow in Video.AddFrame datalength to be more
Add AssetType.HasVideoThumbnails
Add Create Video button on model publisher
Add Camera,RenderToVideoAsync
Remove Dump Video Thumbnail stuff
AssetVideo timings, async
Added VideoWriter.FinishAsync
Fix timestamp default to -1
Lets use timespan here instead