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5,150 Commits over 1,583 Days - 0.14cph!

1 Year Ago
Add MapInstance.IsLoaded
1 Year Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
1 Year Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
1 Year Ago
Guard unnessecary transform change in managed instead of native
1 Year Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
1 Year Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
1 Year Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
1 Year Ago
Put CubemapFog and Tonemapping in Post Processing category
1 Year Ago
Menu close the game properly Add Game.Close() - properly clears launch params
1 Year Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
1 Year Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
1 Year Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
1 Year Ago
Fix map loading stripping off path
1 Year Ago
Reduce shader compile spam (add -robot)
1 Year Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
1 Year Ago
Add GameObject.IsRoot, GameObject.Root
1 Year Ago
Simulate UI in main tick, rather than during output
1 Year Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
1 Year Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
1 Year Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
1 Year Ago
Fix map scene objects not loading
1 Year Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
1 Year Ago
Add global static LaunchArguments class Fix Api timeout
1 Year Ago
Increase api timeout
1 Year Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
1 Year Ago
Fix warning
1 Year Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
1 Year Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
1 Year Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
1 Year Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
1 Year Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
1 Year Ago
Fix errors when launching in content mode Add Scene/New Scene
1 Year Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
1 Year Ago
Trace filters apply to hitboxes too
1 Year Ago
Fixed missed angular rotation lock
1 Year Ago
Fix PhysicsLockControlWidget squashing
1 Year Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
1 Year Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
1 Year Ago
Fix compile warning 🥳
1 Year Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
1 Year Ago
Fix sometimes not showing any errors
1 Year Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
1 Year Ago
Fix test to use new behaviour
1 Year Ago
Fix speellings
1 Year Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
1 Year Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
1 Year Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
1 Year Ago
Remove GlobalLobby Strip out GameLobby
1 Year Ago
Cleanup
1 Year Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker