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5,150 Commits over 1,583 Days - 0.14cph!

1 Year Ago
1 Year Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
1 Year Ago
Component EditorTool foundation (Camera Preview)
1 Year Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
1 Year Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
1 Year Ago
Fixed double time (sorry!)
1 Year Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
1 Year Ago
Asset Browser: bail async task when not valid
1 Year Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
1 Year Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
1 Year Ago
Run tasks in a scene scope
1 Year Ago
Make the mixgraph as simple as it can be
1 Year Ago
Strip out Context.Client Protect GameObjectDirectory a bit
1 Year Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
1 Year Ago
Fix audiostream crash
1 Year Ago
Name the threads properly
1 Year Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
1 Year Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
1 Year Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
1 Year Ago
Fix NRE's when playing video
1 Year Ago
3d sound falloff tweaks (obey volume more)
1 Year Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
1 Year Ago
Fixed UI sounds being loud for one frame
1 Year Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
1 Year Ago
CubicBeizer to CubicBezier Fix some sound errors
1 Year Ago
Fix sound errors
1 Year Ago
SoundSystem Takeover (#1425)
1 Year Ago
Remove soundevents folder
1 Year Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
1 Year Ago
Merge SoundSystem into Sound
1 Year Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
1 Year Ago
Completely remove SoundEventGuid_t
1 Year Ago
Move CAudioStream_Attached to CAudioStreamManaged
1 Year Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
1 Year Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
1 Year Ago
Fix editor tools, lock MainVoiceList when adding/editing
1 Year Ago
Remove unused
1 Year Ago
Fix soundstream to use new system
1 Year Ago
Delete soundopsystem, soundevent, soundstack system
1 Year Ago
Move spatialize and distance falloff to c#
1 Year Ago
Unbind all the soundop stuff
1 Year Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system
1 Year Ago
Strip unused (and broken) voicetrace stuff
1 Year Ago
Fix missing soundsystem_lowlevel Remove unused projects
1 Year Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
1 Year Ago
Remove unused soundstack stuff
1 Year Ago
Remove unused tools remove unused tool keybinds
1 Year Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
1 Year Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
1 Year Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)