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4,477 Commits over 1,308 Days - 0.14cph!

11 Months Ago
Sort option Game list uses new package list
11 Months Ago
Don't touch drag if MouseDown stopped propogation Map facets + search
11 Months Ago
Add MathX.SmoothDamp( float Make BaseScrollWidget smooth scrolling use smoothdamp
11 Months Ago
Add MathX.SmoothDamp( float Make BaseScrollWidget smooth scrolling use smoothdamp
11 Months Ago
Fix panel slider not sliding properly if a parent needs scroll Add game settings to lobby Fix Map option sometimes not showing Fix growing
11 Months Ago
Create server menu Save/load lobby settings automatically
11 Months Ago
Active game page on game menu Handle deleting panel during children tick a bit more gracefully Remove debug text Map selection
11 Months Ago
Package download diagnostics Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Add interopsystem.status, interopsystem.dump debug commands Close previous game when opening a new one Refactoring Quit button works Lobby cleanup
11 Months Ago
When reporting a panel event error give its name When setting up a panel bind - try to set its value immediately Assert Panel.StateHasChanged is called in the main thread Add NavigatorPanel.AddDestination to manually fill destinations instead of searching for attributes Start refactoring game menu screen into a more customizable structure
11 Months Ago
Fix error reporting not always sorting menu/tools errors properly Add a group for hotload errors to make them discoverable Add an exception scope for ilhotload exceptions to make them findable
11 Months Ago
Add "open menu screen" option for game projects
12 Months Ago
Modal popup cleanup Start cleaning package information popup Fix grab dragging not working unless the style was defined inline ! Package information popup cleanup
12 Months Ago
Leave lobby by pressing cross in navbar Packagecard primary clicker is just the image Leave game button Package card pointer
12 Months Ago
Show time played on package tiles Fix last update time not being timezone aware Fix texture loading errors
12 Months Ago
Don't mouse wheel scroll if overflow-y not set to scroll Add Box.Padding, Box.Border, Box.Margin Include padding in panel's scroll size Show more games in discovery Constrain drag velocity to only scrollable axis Only drag game tiles if clicked a game tile Add RealTime.SmoothDelta Make scrolling less jittery Don't update hover state when dragging
12 Months Ago
Fix drag threshold not working navbar cleanup
12 Months Ago
Fix console colors
12 Months Ago
Add overflow-x, overflow-y Fix editing styles in editor not doing anything Store textures pointers differently to avoid array out of bounds errors Add Int/Long.KiloFormat() Clean up Package.List so it doesn't return #local packages Remove Menu.RenderOverlay Use package list for front page instead of that fucking mess I made 6 months ago
12 Months Ago
Don't clamp curve remap
12 Months Ago
Move PanelEvents to their own files MathX.Remap clamps by default, added unclamped version Add Panel drag events, can scroll panels by mouse dragging
12 Months Ago
Add Widget.SizeHint virtual function Paint.MeasureText, Paint.SetFont works outside of paint Move BaseStyles to Engine.dll so it can be accessed by tools Throw an exception if trying to send network messages in another thread Fix WebSurface.Url not working (sorry!)
12 Months Ago
Remove unused InfoPanel string table Hide autocomplete on escape Clean up autocomplete internals
12 Months Ago
Consolidate convar bindings/remove unsued Clean up console binds Remove support ConCmd overloads Don't allow managed convars to stomp native, or menu convars. Warn and ignore if creating convars with the same name. Merge branch 'master' of sbox
12 Months Ago
Restrict WebSurface to non-local http + https requests
12 Months Ago
Generate triangle lists for all lods Revert to uncompressed vertices because it totally broke map compiling Remove On Escape Button spam Fix map build dialog hanging with too many asserts
12 Months Ago
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
12 Months Ago
Remove "RayTracingEnvironment has leaked" stuff
12 Months Ago
Don't set the model's trace object structure up on creation, set it up when it's going to be used
12 Months Ago
Enable mesh tracing in game
12 Months Ago
Expose RecreateAllStaticConstantAndCommandBuffers(
12 Months Ago
Add Texture.GetPixel
12 Months Ago
Add Material.Attributes Add RenderAttributes.GetTexture Store ITextures by their pointers, so we can avoid recreating Texture objects when retrieving from native
12 Months Ago
Scene object m_tags start at 3 Remove debug output
12 Months Ago
Gizmo.Draw.Sprite correct transform Gizmo sprites draw the right texture although this generic shader is shit LOD setup for simpledress_black and _blue fix lighthelper treating unrelated entities as lights, fixes slowdown on compile tools_sprite shader: can use in standard mode Rebuild content path and open editor window on PostBootstrap since LocalProject are added in Bootstrap now, otherwise Qt doesn't know where any files are Citizen/animgraph: fixed "none" idle poses not updating until a reset signal is forwarded by switching holdtype and back again Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity Gizmo.Model shouldn't cast shadows Make sure we have a Filesystem.Content early even though LocalProjects aren't added yet, fixes asset type icons not registering Add cloud path to CONTENT search path, fixes hotspot rects not working but probably loads of other weird stuff too Add support for data URI (inline) images Make volumetric fog perfomance much better with area lights Change string contains to string equals when searching for dependencies (fixes cyclic dependencies detection false positive) SceneSunLight transform sets the correct direction now adjusted oil_drum_explosive albedo Merge vertices in PolygonMesh Merge branch 'master' into mesh-tracing
12 Months Ago
Add tags to map created world sceneobjects Sceneobject tag filters work
12 Months Ago
Allow Texture.Update to update subsections and multiple times per frame (!) Add Texture.Update versions to set a pixel and rect
12 Months Ago
Move SceneWorld.TraceRequest to Sandbox.MeshTraceRequest
12 Months Ago
Filtering preparation
12 Months Ago
Tidying up
12 Months Ago
Memory amount debug Skip trace data on non lod0 meshes Fixes Cleanup
12 Months Ago
TraceVertex_t from 34b to 29b TraceVertex_t from 29b to 20b TraceVertex_t from 20b to 12b
12 Months Ago
Pass transform with meshtrace result Add mutex around creation of sceneobject trace instances Store the parent environment in the Instanced raytracing to allow for easier deletion extra safety lock when building trace environment Use FindAndFastRemove here - it's a million times faster
12 Months Ago
ModelTrace uses RayTracingEnvironment SceneWorld.MeshTrace
12 Months Ago
modellib depends on raytrace Add RayTracingEnvironment to every RenderMesh Store RayTraceInstances on each model
12 Months Ago
Reconfigure to allow Model.Trace( ray ) always
12 Months Ago
Fix Gizmo.Text getting culled way too early Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory Whitelist Task.Status
12 Months Ago
Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory
12 Months Ago
Fix Gizmo.Text getting culled way too early
12 Months Ago
Basic octree Whitelist Task.Status Octree Fixes
12 Months Ago
Remove unused network code Remove unused clientmessages Send all RPCs unreliably - which is actually not unreliable at all but just affects the receive order Strip out EntityEvent stuff that does nothing