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4,593 Commits over 1,369 Days - 0.14cph!

49 Days Ago
Add BallJoint component
49 Days Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
53 Days Ago
Libraries can access base addon
53 Days Ago
Launcher tweaks
53 Days Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
53 Days Ago
Add brite, water, concrete dsps outside dsps More dsps
54 Days Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
54 Days Ago
Remove .vmix type
55 Days Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
55 Days Ago
PhysicsWorld no longer needs these horrible events
55 Days Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
55 Days Ago
Remove SteamAudioScene and all that shit
55 Days Ago
Strip steamaudio reflections
56 Days Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
58 Days Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
59 Days Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
2 Months Ago
Fix build
2 Months Ago
Write the version id with downloaded package Update library template Update library template Cleanup
2 Months Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
2 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
2 Months Ago
Fix warning
2 Months Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
2 Months Ago
Library manager, list available libraries
2 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
2 Months Ago
Make internal addons.. addons - because it matters now
2 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
2 Months Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
2 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
2 Months Ago
Update minimal game template with new folder layout
2 Months Ago
Merge fixes
2 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
2 Months Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
2 Months Ago
Include library dll in publish
2 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
2 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
2 Months Ago
Editor and UnitTest folders should be in the root of the project
2 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
2 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
2 Months Ago
Better metrics
2 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
2 Months Ago
Extra performance stats
3 Months Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
3 Months Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
3 Months Ago
Render dynamic envmap probes in editor sceneviews too
3 Months Ago
Fix api query
3 Months Ago
Update height clamp
3 Months Ago
Update API URL
3 Months Ago
Allow avatar tint editing
3 Months Ago
Can switch between variants
3 Months Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option