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4,479 Commits over 1,308 Days - 0.14cph!

1 Year Ago
Cleanup Pass VirtualKey and KeyboardModifiers down in panel ButtonEvent Fix callback name
1 Year Ago
Promote KeyboardModifiers and MouseButtons to Sandbox.System Hook keyboard input
1 Year Ago
Send steam callbacks through engine instead of client Add Pixmap.UpdateFromPixels( ... ) Web Browser poc
1 Year Ago
Add [STAThread] to main to fix qt dialogs from hanging
1 Year Ago
Game is now launched via .net exe
1 Year Ago
Add St&alone Test, make clear work
1 Year Ago
Strip unused Call Plat_SetModuleFilename in c# Run gameloop from c#
1 Year Ago
Delete source2launcher
1 Year Ago
Different color icon for each launcher Output winexe for sbox and sbox-dev Don't print the assembly names in the console Can put the launcher in the exe now Give some help in the dedicated server console on startup Remove some unneeded debug output
1 Year Ago
Add Launcher projects Remove debug output Add runtime configs Don't initialize netcore host if we're already initialized Fix build paths Launch game from c# exe
1 Year Ago
Don't try to get an AssemblyDefinition to assemblies with no location
1 Year Ago
Switch NativeRenderingWidget so you're less likely to be accidentally rendering the scene in Paint
1 Year Ago
Tweak codegen for sboxgame/issues/issues/2862
1 Year Ago
Fix documentation dll upload Update ci to need upload_start to succeed
1 Year Ago
Add ContextTools to allow us to resolve our current context from engine Add ResourceLibrary.Resolve() for engine
1 Year Ago
Test csproj name for suitability, revert to ident if it's fucked
1 Year Ago
Entity prefabs - orgs/sboxgame/discussions/2857
1 Year Ago
Add Inspector with an Open In Editor button to avoid confusion
1 Year Ago
Take Prefab and PrefabGuid from IComponent Hide Entity.Prefab, PrefabRoot, PrefabGuid Rename `EntityPrefab` to `Prefab` Make new Entity.CreateByName with constructor internal Fix "prefab" to "entity" change `[Prefab.Class]` to `[Prefab]`
1 Year Ago
Component type popup selector
1 Year Ago
Fix TreeView invalidation Remove debug text Fix clothing icon preview
1 Year Ago
Post process when compiling, register dependant resources
1 Year Ago
Revert risky changes to how we json serialize Resources Remove debug Moved GameResource compiler to C#, cleaned up how we load Json from GameResource assets, saves GameResource files are just json instead of keyvalues
1 Year Ago
Fix compile error
1 Year Ago
Add DockManager.Clear() - to clear and reset to default values Add [EditorForAssetType] - used in conjunction with IAssetEditor, means we can have different editors to the inspector editor Update cached resource value when saving to disk/memory Add Namespace, FullName to TypeDescription ComboBox correctly changes the CurrentIndex when changing CurrentText Made DockWindow.CreateDynamicViewMenu public Make PropertySheet.AddProperty public Fix crash in ToolWindowManager.Clear Make Json.Serialize and Json.Deserialize return the string value when dealing with Resources This only really needs to be like this because it can't be a string in a string, because then the resource system won't detect the resources so dependencies won't get added EntityPrefab GameResource EntityPrefab tool addon Mark Model as a EntityPrefab.Property Can define csproj name in project settings Don't save package in addons..js Add EntityPrefabEditor not as an addon Re-organize addon Model preview, entity positions Set local positions when spawning Add BBox.AddBBox Zoom out to focus on all of the sceneobjects Fix backwards compatibilty Support Entity Tags Added SceneObject Model setter Transform.ToWorld & ToLocal use Scale, added tests Transform.ToWorld/ToLocal takes scale into account when transforming position Indicate save status Entity copy/paste Fix wrong name in def file Changing the path here - because obj.ResourcePath doesn't work?? Might need @handsomematt to review this logic Fix entity guids not serializing Debounce the change function Add Entity.Prefab, PrefabRoot,, PrefabGuid Add extensions Fix regular c++ tools not opening Fix treeview selection stopping short Clean up entity node Add SceneWorld.Trace https://files.facepunch.com/layla/1b2711b1/sbox_PO0xzq1ukb.mp4 Don't create these unless we need them Only return valid sceneobjects Keep tree in sync with the scene Highlight renderer Add some api comments on tracing Add TypeDescription.HasAttribute Classes that can be used as prefabs need to be marked with an attribute Can add/remove components Component spawning/updating in game Can select by clicking in the sceneview Set up scene object tracing ready to be filtered by tags Add SceneCamera.GetRay Better selection highlighting Allow AnimatedEntity in prefabs Parent bone support https://files.facepunch.com/garry/21267638-261b-411f-a614-7e33d9edeb6b.jpg Support tags in scene world tracing Let us control when entity spawn queue is run from c# (internally) Move name, position, rotation, scale, tags into Keys Make keys a dictionary Add PrefabLibrary Convert TraceResult fields to properties SceneSunLight inits shadow cascades to sensible defaults Add SceneSunLight.ShadowCascadeCount, SetShadowCascadeResolution, SetShadowCascadeDistance Increase sun shadow max cascades from 2 to 4 Use SceneSunLight Remove debug Add LineEdit.ForwardNavigationEvents Better entity selector Add Model.Bones Show bones in prefab editor tree Use NativeRenderingWidget to render scenes to widgets rather than trying to allow any widget to do it for no reason Improve flexibility of drag and drop system in editor BaseItemWidget, TreeView, TreeNode support drag and drop Rename all the Drag Drop events to start with OnDrag Can drag drop entity nodes to reparent Fix paint should no longer be called spam Add TreeNode.Parent Can't drag entity node onto its own descendant Fixed FloatProperty slider not working if textarea focused Remove line edit precision changing when focused (this is horrible ux) Refresh entity node when model changes Bones in the tree is bad, lets not repeat that mistake Move SelectionWindow to own file Can delete nodes using delete key Attachment selection https://files.facepunch.com/garry/8ea8230f-b594-4f0a-b00c-c5f789560b35.mp4 PrefabLibrary update to _attachment and bonemerge support Clean up SelectionDialog + move to tool base Select current entity / bone in entity/bone dialog Initialize SceneCamera with a field of view Don't return infinity from SphereCameraDistance Lerp auto camera distance Fix bones/cloth going crazy when switching models on SceneObject UndoSystem Implement undo system
1 Year Ago
Fix bones/cloth going crazy when switching models on SceneObject UndoSystem Implement undo system
1 Year Ago
Clean up SelectionDialog + move to tool base Select current entity / bone in entity/bone dialog Initialize SceneCamera with a field of view Don't return infinity from SphereCameraDistance Lerp auto camera distance
1 Year Ago
PrefabLibrary update to _attachment and bonemerge support
1 Year Ago
Refresh entity node when model changes Bones in the tree is bad, lets not repeat that mistake Move SelectionWindow to own file Can delete nodes using delete key Attachment selection https://files.facepunch.com/garry/8ea8230f-b594-4f0a-b00c-c5f789560b35.mp4
1 Year Ago
Fix paint should no longer be called spam Add TreeNode.Parent Can't drag entity node onto its own descendant Fixed FloatProperty slider not working if textarea focused Remove line edit precision changing when focused (this is horrible ux)
1 Year Ago
Rename all the Drag Drop events to start with OnDrag Can drag drop entity nodes to reparent
1 Year Ago
Improve flexibility of drag and drop system in editor BaseItemWidget, TreeView, TreeNode support drag and drop
1 Year Ago
Use NativeRenderingWidget to render scenes to widgets rather than trying to allow any widget to do it for no reason
1 Year Ago
Add Model.Bones Show bones in prefab editor tree
1 Year Ago
Add LineEdit.ForwardNavigationEvents Better entity selector
1 Year Ago
Convert TraceResult fields to properties SceneSunLight inits shadow cascades to sensible defaults Add SceneSunLight.ShadowCascadeCount, SetShadowCascadeResolution, SetShadowCascadeDistance Increase sun shadow max cascades from 2 to 4 Use SceneSunLight Remove debug
1 Year Ago
Let us control when entity spawn queue is run from c# (internally) Move name, position, rotation, scale, tags into Keys Make keys a dictionary Add PrefabLibrary
1 Year Ago
Add SceneCamera.GetRay Better selection highlighting Allow AnimatedEntity in prefabs Parent bone support https://files.facepunch.com/garry/21267638-261b-411f-a614-7e33d9edeb6b.jpg
1 Year Ago
Update ci.yml
1 Year Ago
Use nethost to locate the dotnet installation Upload symbols last
1 Year Ago
Add install script Make error nicer
1 Year Ago
Initialize using hostfxr, Interop is c# dominant
1 Year Ago
poc Make InteropGen C# initiated Load all the interops Delete .net folder Moved ResolveMapName from netruntime Remove CoreCLR class, squash to only the required Update github actions to setup dotnet More vague with the version Set directory to root when initializing Tools + menu interop init cleanup Remove old interopinit functions Client initialize cleanup Server init cleanup Initialize netcore host explicitly - and not in contentbuilder etc Slightly refactoring Make sure dedicated server still runs
1 Year Ago
Set directory to root when initializing Tools + menu interop init cleanup Remove old interopinit functions Client initialize cleanup Server init cleanup Initialize netcore host explicitly - and not in contentbuilder etc Slightly refactoring Make sure dedicated server still runs
1 Year Ago
More vague with the version
1 Year Ago
Update github actions to setup dotnet
1 Year Ago
Moved ResolveMapName from netruntime Remove CoreCLR class, squash to only the required
1 Year Ago
Make InteropGen C# initiated Load all the interops Delete .net folder
1 Year Ago
poc
1 Year Ago
Can select by clicking in the sceneview