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5,151 Commits over 1,583 Days - 0.14cph!

1 Year Ago
Clean release build at 1am every day
1 Year Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
1 Year Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it
1 Year Ago
Add SceneModel.AnimationGraph
1 Year Ago
Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png
1 Year Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png
1 Year Ago
Add CurveControlWidget Add SceneCamera.Bloom
1 Year Ago
Turns out none of this stuff was needed because I'd already coded it
1 Year Ago
Make RootPanel.IsWorldPanel virtual, so we can be more explicit with it Be a bit more accurate with Rotation equality Add SceneCamera.EnableUserInferface
1 Year Ago
Add SceneCamera.OnRenderOverlay
1 Year Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
1 Year Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
1 Year Ago
Rotation Gizmo should return false if not rotated
1 Year Ago
Add Material.GetTexture( name ) (gets the texture by shader variable name)
1 Year Ago
Fix TypeDescription.Init exceptions Remove unused on ManagedTools Send an "game.loaded" event to tools when the game has loaded
1 Year Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
1 Year Ago
Fixed missing asset type icons
1 Year Ago
Scale WebWidget by dpi scale
1 Year Ago
Remove now obsolete tests
1 Year Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
1 Year Ago
Highlight asset list folder when selected Fix baseitemwidget drag hover and drag drop logic being backwards
1 Year Ago
Don't try to make Application.CursorPosition fractional (fixes not being able to click on stuff on another monitor) Add Application.CursorDelta to make having a smooth cursor delta easier with a highdpi monitor Use CursorDelta in SceneEditor first person camera
1 Year Ago
Fix error when dragging asset into its own folder
1 Year Ago
Gizmo Sprite shader Customised gizmo line shader
1 Year Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
1 Year Ago
Maybe this will fix the matrix menu
1 Year Ago
Add CloudAsset.Install
1 Year Ago
GameResources can load private properties marked with [JsonInclude] Add GameResource.GetReferencedPackages()
1 Year Ago
When saving a GameResource, also save a list of packages that were referenced FixResourceNames is unsued
1 Year Ago
Trace startpos fix Fix capsule trace StartPos
1 Year Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
1 Year Ago
Start exposing CPhysAggregareData PhysicsGroupDescription can get a list of parts, and their parts Add Gizmo.Draw.LineCylinder (sucks) Add BodyPart.Transform
1 Year Ago
Add PhysGroup.Remove
1 Year Ago
PhysicsTrace supports Capsule trace
1 Year Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
1 Year Ago
PhysicsTrace.EndPoint fix
1 Year Ago
Add PhysicsWorld.Trace
1 Year Ago
Fix MeshTrace result not returning good defaults EndPosition is now the hit position if hit, non hits have endposition and distance set Delete the sceneobject RayTraceObject straigt away
1 Year Ago
Don't remove an event instance - even if it's throwing errors
1 Year Ago
Event system unregister (#1291) * Rewrite event system to lift and sweep * Enroller calls unregister before hotload, register afterwards
1 Year Ago
Remove debug
1 Year Ago
Enroller calls unregister before hotload, register afterwards
1 Year Ago
Rewrite event system to lift and sweep
1 Year Ago
Add PhysicsCallback class Add PhysicsShape.IsTrigger Handle IsTrigger in collisionfilter CollisionEvent callback stub implement > < operator overloads in TimeSince/TimeUntil
1 Year Ago
Move vphysics into engine2
1 Year Ago
Add SerializedObject.OnPropertyChanged callback
1 Year Ago
Add BBox,FromBoxes, BBox.FromPoints
1 Year Ago
Don't run Program.Main if package is local. The assumption is that they'll be using scene view so that's controlled by the editor. Allow provide message with Assert.NotNull, IsNull
1 Year Ago
Ignore sln, lutconfig, lutignore when publishing When can't find active package, print a list of packages that it can find
1 Year Ago
Ignore unittest folder when publishing