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5,153 Commits over 1,583 Days - 0.14cph!

1 Year Ago
Add tests Unit test PackageLoader2 fast hotloading, regular
1 Year Ago
GameMenu games can have a Main method instead of a menu Add PackageLoader2. - Doesn't have TypeLibrary inside - Wraps HotloadManager - Clear separation between loading the assembly and loading into typelibrary etc - only used by Tools + GameMenu right now - I broke fast hotload Round the chunks in Graphics.Draw so when drawing Triangles they don't end up hanging over the chunk boundary Add Draw.SolidTriangle Enable fast hotload again
1 Year Ago
Log stack traces Handle badly defined GameResource more gracefully
1 Year Ago
Fix not correctly rebuilding .editor.dll when recompiling dependant game dll
1 Year Ago
Tools replaces and uses GameMenu PackageLoader/HotloadManager Add TypeIcon, TypeName, TypeTitle to SerializedObject, Clean layout separator style
1 Year Ago
Fix editor sometimes loading base tools package in the wrong order
1 Year Ago
NavigationMesh available out of game * Supports runtime generation * Pathfinding all in c# * Save/Load navmesh * Added Triangle struct
1 Year Ago
Add NavigationPath
1 Year Ago
Tweak navmesh generation params that I don't understand
1 Year Ago
Add NavigationMesh.Node.Triangles/ClosestPoint/Distance
1 Year Ago
Triangle math Create TriangleTest.cs More connection setup
1 Year Ago
Navmesh connections in c#
1 Year Ago
Start feeding NavArea to managed
1 Year Ago
Navmesh generation
1 Year Ago
generation stub Save/Load Rename to NavigationMesh to avoid conflict Draw the navmesh using Gizmo.Draw
1 Year Ago
navlib in engine2 Mixed mode navmesh base
1 Year Ago
Blacklist Cpobj
1 Year Ago
Editor folders (#1265) - A folder named Editor in your game project's code folder will become an Editor project - Editor projects can access both the editor and the game addon - Editor projects are not sandboxed - These access the GameMenu instance - not client or server - To avoid conflicts, some editor apis changed. - - Cookies => EditorCookies - - TypeLibrary => EditorTypeLibrary - - Event=> EditorEvent
1 Year Ago
Use GameMenu Resource library if inside Tools context
1 Year Ago
Lets make this all easier on everyone by allowing only one Editor folder
1 Year Ago
Don't bother loading menu addon into tools
1 Year Ago
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1 Year Ago
Switch TypeLibrary to EditorTypeLibrary Init Sandbox.Client last so it gets all appropriate the callbacks
1 Year Ago
Test fix
1 Year Ago
Tool projects can access Sandbox.Game, shuffled editor namespaces to avoid conflicts
1 Year Ago
Publishing a package ignores Editor folders properly
1 Year Ago
Load the editor.dll in tools Load Sandbox.Tools in same context as Sandbox.GameMenu PackageLoader can have a parent GameMenu's PackageLoader has Tools as its parent Fix NativeRenderWidget camera not scaling camera size for DPI Sandbox.Tools references Sandbox.GameMenu, Sandbox.Game Tweak how assemblies are registered in TypeLibrary, so we can pass assemblies from other contexts Namespace clarification
1 Year Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
1 Year Ago
Generate csproj for editor folder
1 Year Ago
Game compiling ignores editor folders
1 Year Ago
Project generation supports excluding folders
1 Year Ago
Add EditorFolders test
1 Year Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
Update tool.minimal
1 Year Ago
Validate constructors as part of AccessControl
1 Year Ago
▌▄▊ ▋▉▉▇▉█▍▌▌▌▋.▌▅▇▇▅█, ▉▊▆▄ ▌▊▆ ▊█▅█▌▉▋▄ & ▉▍▍▊▌▄ ▄▅▆▆█ ▉▍ ▇# ▉▊▅█▋▆ ▅▋▉▌▍ ▇▋▅▆▉▄ ▇▅▋▇▆▇▋ ▆▇ ██▄▌█▄▇ ▇▍▉▇ ▇▋█▌▋▇▄ ▊▉▇▍▍▋ ▆▅█▅ ▍▇▆▇▅▇▋▋▋▋█▍▄▇▆▋▅▊▉▊▍▊▌ ▆▅ ▋▄▉▉▆ ▊▆▊▅▇▊ ▆▍▆█▊▅▄ ▊▊▋▉▍▋ ▆▉▉▉▋▆ ▇█▄▆▇▇ ▆▆█▅▅://▆▌▍▉█.▆█▅▄▌▊▆▊▇.▆▄▌/▇▋▄▋▌▌/▄▅▆▊▌▄█▌/▉███▊▍_▅▋▆▄_█▋█▋▆▇▍.▅▇▇ ▌▋▄█ █▍▍ █▆▉▊▄▊▍▄ ▋▆▍▊▄▋▉█▍▆▄ █▇▌▌▋▊ ▋▄▄▌. ▇▍▍▊▄▋ █▋█▇▅▉ + ▊▉▅▍▉▆ ▊▆▆▅▅▇ █▉▉▇ ▋▍▇▉▍▆▇ ▆▍▍▍▄▅▋ ▉▌ ▍▍▋ ▇▋▋▅██▋ ! ▊▆▋▊▅▉▅▅▍ ▉▄▉▉█▅▌ ▄▉▇▉▅ ▉▊▆█▉▌▅ ▉▍▌▌▅▅.▊▅█▆▋█▌▄▋▍▌▇▇▆▆ ▍▊▉ ▅▌▉▄▊.▉▅▊▊▄ ▉▍▋▆██▌▄: ▇▋▌ ▌▋▅▋▊█ ▄▅▉▍ ▊ ▆▆▊▆▊▉█ ▍▅▅ ▋▌█▋▆ ▉▌▍█▆▉ ▍▋▇▅▇▆▄▄▅▉ (#▄▄▌▊) * █▊▆ (▋▆▉█▊▊▅▌ / ▊▄▇▌▅▅▅ / ▊▅▇█▇▅▆ / ▆█▍▍▊▊).▋▊▄▌▍▊ * ▅▅▊ ▅▆▄▅ ▆▋▆▋▅▍.▇▍▇▊▇▍ ▇▄▉▄▅▉▊▄▉ ▄▄▍█▍█▄ * ▄▍▄▅█▅▌▉▍▊▋▄▇▊ * ▇▍▋▌▊▊▊▄▉▉▉▍▊▅ * ▊▇▆▆█▆▌▇▊▅▉▅▆▄ * ▄█▋▊▋▌▋▄▅▊▆▌ * █▍██▉█▉▋ (+ ▌▊ / █▉ / ▉▄) ▌▍▇'▊ ▇█▇▉ ▄▅▌▍▆ ▌█▊▅▊▍▊ ▌▍▍▆▉ ▄▊▉▆█ ▍▆▅: ▋▄▋▋▉▇ ▌█▌▍▆▊▊ (#▅▋▆▅) █▌▊▍▅▌ ▄▅▄ ▆▌▌▇▉▅▉▋█▋▋ ▍▊▆▅▅▄▍ ▋▉▌ ▍ ▍▆▄▍▅ ▊▅▊▅ ▋▊▉, ▄▍▊ █▇▄▄▌▋▍▉ ▆▌▉█▌▄ ▌▆▉▅▇▍▊ ▇▊▄▍-▊▌▊, ▄▆▄▆▅▉▉▊▊█/▍▅▍▋▋▄▉▅▇ ▉▆█▄▇▋▍ ▍▅▋▍▅ ▆▌▆▉▍▋▇▆ ▇/ ▉▆▊▄-▅▅▍▍▉▉▉▋▆ ▇▇▊▆▋█▆▉, █▍▊ ▇▋▇▋▅▌▆▆▌▄ ▄ ▄▋▄▅▊ ▍▄▊ ▅█▇▍▉ ▍▌▋▄▌▄▋▅ ▇▍ ▊█▌▆▋▋▆▇▍▆▆▇▌▅ (▉▌▆█▋▋▆▄ ▋▋▌ ▇▄▆▇▌▆▍▊ ▌▇▋'▌ ▋▇▌▌▅ █▊ ▆▉▄▉ █▄▋). ▆▇▉ ▊▊▊▄ ██▊▄ ▄▄▍ ▇▊▍▌▌▄▉▅▍▍▅▉▄█▆▆█▌▆▄▍▊▄▅▊▄▋▇▌ ▆▌▄▇ ▋▍▍▄▋▉▄▆▅() █▊ ▉▅▉▉▆▅▅▅ ▋▄▄▋▉▌ ▅▌▆▆▆ ▊▅▄▅▇▉▆ ▆▋ ▆▅▌▌▅█▉ ▉█▆▅▋ ▄▊▇▇▊▆▇▆, ▉▋▌▍▌ ▋▉▉▍▆▄▍▍█▍/▊▅▅▉▅▆▊▇-▍▅▉▊▉ ▋▌▊▇▌▍▅ ▉▇▌▄█ ▌▄▉▆▆▅ ▋▉ ▊▋▅▉▊▆▍▍█.▌▌▆▄▄▌▅▉▊ ▄▍▇█ ▆▇▅▄▆▅▄▄▋ ▍▌▅▌ ▄▊▅▊ ▊▄▅▄▉▍▋█▌ ▆█▋ ▉▅▋▆▆█▋ ▇▊▄▋ ▍▇▄▍█▍▆ ▋█▇▄ █▍▅▇▋▇▇▊ █▍ "▊▇▆▌", ▄▌▊▉ ▌▋▄▊▆▆▋ █▄ ▆▉▊█ ▍▇▉ ▋▌▄▌ ▋▇▄▍▊▌▇ ▍▌▅█▄▊▆▉▊▍▌ - ▊▍▊▆ ▇▅▅▋ █▊ ▍▊▄ ▆▌▋ ▋█▋▄ `▄▇▍▋-▊▍▌█▄▆`, `▇▋▊▍▅▅-▆▉▄▌▌▌█` ▊▄▅ `▄▆▆▌-█▄▌▌▌▆▍` ▍▉▇▆▊▋▆ ▆▆▄▅▄▊, █▆ █▌▆▅ ▍▆ ▋█▍▊ ▆▅▋▆▍ ▋▅▌▅ ▇▍▋'▊ ▆▄▆█▋▅▍▅▉▇ ▅▊▄▊▊ ▇▋▅▅█▊▇▉█▍▇ ▇▄ ▅█▅▆▊▆▍▅▋▌-▍▇▄█ ▋▋ `▊▊▌▅█` ▉█▅▌▆▍ ▍█▌██▌▍▍▄▆.▌▍▋▊▉▊▍▆▋ █▅▉▌▌▇█▅▉▊, ▄▍██▆▄▊▍ ▇█▉▄ █▊▉▋▊▅ █▍▍▉▌ ▄▌▌▇▊▄▅▄▊█ ▇▄▆ █▉▉▊▌ ▊▉ ▌▆▇▋ ▍▇▄▋▇ ▋▉▋ ▉▅▇▉█ ▊▄▌▅.▇▍▊▅▊▆ ▆▄▉▋▅▆ ▍▄▌█ ▅█▇▍█▋▌ ▌▉▉▅.▄▍▅▄.▌▋██▇▊▉▆▄▌▊▋▍▇▉▉ (▄▉▅▆▅▊▍▋/▊▄▌▉▅▅#▆▄▇▋) ▆█▉▉▉▌▉ ▅▆▄▌▍▍ (#▉▄▍▄) █▌▌▌▅▌▊ ▌▆ ▌▍▅▍▊▉▇▅ ▄▄▄ ▉▄▆▋▍ █▍ ▍▊▅▆▉▅ ▄▋▆▉▍▅ ▊▌ ▋▆▍▊▄ ▇█▆▊▋█ ▍▍ ▉█▉▅▌ ▋▍▋▅ ▅▉█ ▄▌▍ ▇▌ ▆▍█▅ ▋▋▇▅▍▄ █▊▄▇▌▉ ▅▉▆▊▇▄▇▋_▅▊▅▇▅ ▍▉▉▍▋ ▉█▉▌▌▊ ▆▄▌▋█▄ ▅▋▊▍▌▆▊▋, ▉▅▉▋▄▄ ▊▍ ▍▍█ ▌▋▆ ▌█ ▍▇▋ ▊▇▆▅▊▆▄▉█▋ ▆▄▇▍▆▆ ▇▌▌▌▋▄ ▇▅▌▆▉ ▇▌▌▆▍ (▉█▍▇ ▆▍ ▍█▍▉ ▅▆▋▍▅▍▉▄?) ▉▉▅▉▄▉▄▅▆█▋: ▋▊▊█ ▆▉▌▍▌▍ ▇▍▇▌ ▅▌▄▇▍▄▊ ▋▌▆▋ ▌▄█▇▆▅▊ █▋▆▌█▋█ ▇▇▍▊▄ ▅▉▋▊ ▌▋ ▍▋▇▇▅▍▌ (█▊▇█▇▉, ▊▌▊█▊▉▆█▇, ▍▉▋▊▄▋▄▆▅▇ - ▉▊▆▇▇▅ ▊▇▄▄ ▅▅ ▍▍▇▄▅█▄▄) ▄▊▇▊▌▋ ▉█▌▄▇█▆▄▋▍█▉.▇▇▄▆▆▇▅▌▊▋▆▄▊ (▉▅▄▇▍▇) ▉▉▊▊▅█▍ ▋▊▌▌▅ █▉▉▅▋▄ ▌█▍█ ▄▄▋▆▋ ▇▋▆▆▋ ▌▉▌▄▋▊ '▌▋▆▉▉▍' ▌▊▋▉ ▄██▍▉█-▇▄█▉▌▌-▋ ▉▄█▊▄ ▇▍▊▉█
1 Year Ago
Nicer component selection, categories, icons
1 Year Ago
Allow no root object, root object dictates entity or gameobject workflow
1 Year Ago
Fix alignment
1 Year Ago
Add PhysicsBody.GameObject (for non entity) Cleanup editor ui
1 Year Ago
Fix up editor for entity workflow
1 Year Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
1 Year Ago
Add VerticalLayout, clean up layout system
1 Year Ago
Fix not loading entity prefabs
1 Year Ago
Fix editor FirstPersonCamera not obeying dpi scaling Cleaner selection
1 Year Ago
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat) Add Json.ToNode, Json.FromNode Serialize/Deserialize [Property]'s on IPrefabComponent manually Changing prefab interface names
1 Year Ago
TypeSerializedObject handles editing value types from multiple TypeSerializedObject's Float and integer controls have draggers Fix ControlWidget.Create sometimes selecting wrong types Add AnglesControlWidget RotationControlWidget Added TransformControlWidget Add MarginControlWidget Add RectControlWidget Add BoolControlWidget
1 Year Ago
Add non inherited variant of GetTypesWithAttribute Integer editors Added TypeLibrary.GetEnumDescription Enum/Flags controls Fix error on startup
1 Year Ago
Color.TryParse fixed Added ColorControlWidget