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5,156 Commits over 1,583 Days - 0.14cph!

1 Year Ago
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in ComputeInfoForAdapter once per adapter Fix editor startup error when game loads faster than menu (cherry pick me) Fix managed calls to UpdateObjectsForRendering wrong lods
1 Year Ago
Add some documentation
1 Year Ago
SceneWorld manages its PVS
1 Year Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
1 Year Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
1 Year Ago
Strip IClientMode
1 Year Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
1 Year Ago
Remove unused game loops
1 Year Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
1 Year Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
1 Year Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
1 Year Ago
Load Sandbox.Tools within the GameMenu context (experiments)
1 Year Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
1 Year Ago
More issue templates
1 Year Ago
Isolate Sandbox.Bind to tools
1 Year Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
1 Year Ago
Fix MapSelectionButton NRE
1 Year Ago
Don't try to inject razor file error locations unless we're the game Create Game Modal We don't need saved games in the default menu Auto height the create game dialog
1 Year Ago
Fix error in AssignEntityPointers Add Cloud.Asset (returns string path of cloud asset)
1 Year Ago
Update splash
1 Year Ago
Default game menu uses modal server list
1 Year Ago
Add server list modal, for those that don't want to implement their own
1 Year Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
1 Year Ago
Run game menu shutdown at the end of the tick, should stop logic leaking from running inside tick
1 Year Ago
Fix mouse snapping back when in relative mode
1 Year Ago
Add Auth token service Test new api url
1 Year Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
1 Year Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
1 Year Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
1 Year Ago
Restrict people doing dumb stuff like flushing the stats after ever increment Increase time between stat refreshes
1 Year Ago
Make stats flush less spammy
1 Year Ago
Api for getting player stats
1 Year Ago
Clean up CLoopTypeClientServer::Update (I think this makes sense?) Fix client tick input context not pushing
1 Year Ago
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges Editor play controls Fix stylesheet absolute paths not resolving on listen server Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion Can edit stylesheets when paused in listen server Fix FlushAsync
1 Year Ago
Fix devcam inputs
1 Year Ago
Fixed game menu Input not working
1 Year Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
1 Year Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
1 Year Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
1 Year Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
1 Year Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
1 Year Ago
Fix Input.ClearActions, Input.ReleaseActions not working
1 Year Ago
Fix doubleclick triggering all the time [fixes sboxgame/issues/issues/3683]
1 Year Ago
Key binds work again Fix stupid bot time hacks Fix bot inputs
1 Year Ago
Fixed game view sometimes not rendering, getting stuck on loading screen forever
1 Year Ago
Fix gizmo interaction in engine
1 Year Ago
Input is available in the game menu * Setting Mouse.Position works again * Fix ButtonEvents not flowing to UI * GameMenu fills out Game.Server partially, loading input actions * Add Panel.ButtonInput * Fix Panel capture mode not working * Fix cursor disappearing during loading * Restore the cursor back to its original position after capture mode * Fix game keys not unreleasing when another context takes over * Pass escape down to panels, hold escape to close game * Fix cursor not showing when it should
1 Year Ago
Fix cursor not showing when it should
1 Year Ago
Fix game keys not unreleasing when another context takes over Pass escape down to panels, hold escape to close game https://files.facepunch.com/garry/f816302e-5c42-4d7f-ae5f-3300d77f931f.mp4
1 Year Ago
Fix cursor disappearing during loading Restore the cursor back to its original position after capture mode