5,156 Commits over 1,583 Days - 0.14cph!
Fix Panel capture mode not working
Panel.ButtonInput will direct mouse buttons too
GameMenu fills out Game.Server partially, loading input actions
Add Panel.ButtonInput
Setting Mouse.Position works again
Remove unused
Fix ButtonEvents not flowing to UI
Input Cleanup (#1183)
* Strip inputstacksystem
* Delete inputsystem.dll
* Rip out all the analog input stuff
* UserCmd is all generated in c# now
* Add Input.MouseCursorVisible
Allow buttons to unpress even if they don't have the same context
Remove more unused
Remove more unused
Fix Panel.OnMouseMove not getting called
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then
Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯
StartScreen is no longer modal
Cap IdentEdit to 16 chars
Split out Explorer into 3 tabs now that our docking doesn't suck
Draw active project at top of Project tab
Shadergraph: only compile preview shader for the current render API
Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms
Directional AO can use more steps now that it's cheaper
Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
Max 32 chars for ident edit, don't show sandbox gamemode twice
Add icons for all file menu items
Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects
Make StartScreen a BaseWindow, add HasMaximizeButton
Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds"
This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
Trace.RunAll() - return empty array instead of null for no results
Fix copying text throwing exception
Use s&box logo as window icon for welcome screen 👋
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
Fix crash when dragging cloud models quickly in/out of MapView
Support bodygroups for citizen skins
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler
https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games
Merge branch 'master' into gamemenu-input
Fix cursors not working
Fix console key, F keys
Delete spam
Fix UserCmd generation
Add Input.MouseCursorVisible
Rip out all the analog input stuff
Restore mouse/key input
text input
restore IME functionality
Mouse delta
mouse wheel, double clicking
Enable c# to control relative mode
Delete inputsystem.dll
Remove unused
Remove unused
Strip inputstacksystem
Mouse ui input works again
Mouse.Delta fix
Fix keyboard not working
Remove unused
break everything
Remove unused ENGINE_INPUT_CONTEXT_GAME
Remove unused
Strip more unused
Fix ReadStructuresFromStream overflow
Fix ByteStream exploits
Seal some classes
Leaderboard formatted value and unit
Add `Sandbox.Services.Stats.GetGlobalStats()`
Global stats api
Add DisplayName and Description to leaderboard response
Add Sandbox.Services.Leaderboards initial offering
Clear downloadTokenSource if it's this one
Remove a lot of the bullshit from the default menu, don't use a lobby to create a game.
Make iterating over widget children less error prone
Live update player counts, favourite counts on menu
Mark Color.ToHsv readonly
Remove this obsoleted ClientStats stuff
Get file/line in error report stack
Fix menu resources not downloading compiled versions of shit
Stats data fixes
ByteStream can be written to another ByteStream, added ReadObject
Obsolete the ClientStats class I added 4 days ago :cry:
Add EngineRpc
Add Stats variants for applying to a client from the server, throw exception when calling the wrong function from the server
Fix thumbnails not uploading
Remove unused p2p stuff
p2p network connection fixes
Batch publish (#1138)
* Batch Publish available on right clicking content projects when they have an org set
* Can multi-select addons in asset browser to change publish status of multiple assets
* CRC calculations happen in thread (less editor hitching when publishing)
* Add Label.OpenExternalLinks (default to true)
* Add BaseItemWidget.ItemsSelected event
* Add AssetList.OnAssetsHighlight event
* Add Checkbox.TriState
Delete old AddonManifest, AddonUpload
Add Checkbox.TriState
Asset multi-select toggle publish status
Add Label.OpenExternalLinks (default to true)
BatchPublish header
Add BaseItemWidget.ItemsSelected event
Add AssetList.OnAssetsHighlight event
Formalize asset publishing into Asset.Publishing, show party icon if published
Get rid of the description etc page on asset upload
Start moving AddonUpload to engine
Cleaning
Run Crc64.FromStreamAsync in a thread
When deleting widgets via layout.Clear, set their parents to null so they aren't in the child list
Batch publisher for content projects, working concept
Fix exception when trying to read bad format degrees
Fix possible exceptions in Input.Process (but maybe not)
Update pull.yml
Updated actions/checkout
Compiler generates xml doc
Include xml doc when publishing
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded")
Can publish particles
Particle thumbnail/video rendering
Video step for model/particle upload
Api.Post calls progress
Upload page previews, progress
Remove video button
Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
Render model thumbnail using the video renderer's first frame
Fix package icons being squashed in asset browser
Updated steam dedicated server files
Add particle package type
Add Asset.UploadVideo
Throw exception when trying to create an entity in the game menu