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1,602 Commits over 395 Days - 0.17cph!

37 Days Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
37 Days Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
37 Days Ago
Throw exception if trying to Material.Load on render thread
37 Days Ago
Round measure text up to int
37 Days Ago
StyleSelector HasClasses speedup Skip transitions on screen size change Fixed text not invalidating layout when changing size
37 Days Ago
37 Days Ago
Cursor ew-resize, ns-resize Throw an exception if parenting a panel to itself Add template slot system
37 Days Ago
fixed last-child issues
38 Days Ago
Dirty the layout when text changes
38 Days Ago
YogaWrapper, don't set variables that aren't changed TextBlock optimized emptry string behaviour Add DebugName to BaseDataSource Don't update binds every frame Don't update binds if panel not visible Only update yoga when styles change Update performance stats Cache layout rect, margin, padding Merge branch 'master' of sbox
38 Days Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
38 Days Ago
Add Client.IsListenServerHost
39 Days Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
40 Days Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
42 Days Ago
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable Addon accessor ToYoga optimization Profiling Entity Registry as list IEntity for cross realm entity interaction Lets not print all this shit when we do ent_bbox Merge branch 'master' of sbox
43 Days Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
43 Days Ago
Can turn prediction off for an entity using Entity.Predictable = false
43 Days Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
43 Days Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
43 Days Ago
ModelEntity.SetMaterialGroup can take a string
43 Days Ago
Load assets before menu init
43 Days Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
43 Days Ago
Added AnimSceneObject.SetBodyGroup
43 Days Ago
Fixed FgdWriter errors
44 Days Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
44 Days Ago
qwidget bind test
44 Days Ago
Compile fix
44 Days Ago
Adding Sandbox.Tools
45 Days Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
45 Days Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
45 Days Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
45 Days Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
48 Days Ago
Service API
49 Days Ago
Fixed ConVar.ClientData returning string
49 Days Ago
Add a couple more decimal places to Color json encoding
49 Days Ago
Fixed scss variables with variables
49 Days Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
49 Days Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
50 Days Ago
Don't allow prediction if entity is using physics movement
50 Days Ago
Added entity.Tags.List (returns list of tags)
50 Days Ago
Global.TimeScale and Global.TickRate are editable
54 Days Ago
Fix spritemodel crash Add Trace.Ray that accepts a Ray Don't send VR controllers as tracked objects Merge branch 'master' of sbox
55 Days Ago
Moved label to addon Add Rect.AddPoint Added Rect.IsInside( Vector2 pos ) Added Panel.PanelPositionToScreenPosition Added IEnumerable<Panel> Panel.FindInRect( Rect box, bool fullyInside ) Added Panel ondragselect event Added internal label Selectable Added panel.IsInside( Rect rect, bool fullyInside ) Added Panel.AllowChildSelection Merge branch 'master' of sbox
56 Days Ago
Delete PanelInput rename Input in BuildInput to inputBuilder so people are less likely to use the global Input Don't show cursors if panel requesting is a world panel Remove debug in RunEvent Panel.RayToLocalPosition WorldInput.Update - need to think this over though Merge branch 'master' of sbox
56 Days Ago
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc Don't clip root panel PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units Merge branch 'master' of sbox
57 Days Ago
Added Input.Vr.TrackedObjects
57 Days Ago
Remove ClientPutInServerOverride muck Add Client.IsUsingVr Input.VR.IsActive is available during ClientJoined
57 Days Ago
Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
57 Days Ago
Fix crash when addon deleted sbox-issues/issues/467
57 Days Ago
Remove ConsoleResult Restrict SendCommandToClient Allow ConsoleSystem.Run to send missing commands to the server