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4,700 Commits over 1,399 Days - 0.14cph!

52 Days Ago
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice) Bounce talking party member Mic icon when chatting
52 Days Ago
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks) Multiple threads to handle garbage collection, utilizing all available CPU cores. Better performance in multi-core environments. Reduced latency due to parallel processing.
52 Days Ago
Add Sound.UncompressVoiceData Make Friend comparable Basic party voice chat
53 Days Ago
PartyRoom - run tick at set interval, cache owner Add Panel.ToggleClass Remove ButtonGroupConstructor Can change party title, capacity, public state
53 Days Ago
Fix enter/leave not updating chat box Add party_id to rich presence Add Connection.PartyId Add more CompileCodeArchive tests
54 Days Ago
Party chat on main menu
54 Days Ago
Fix buffer overrun (80% confidence)
2 Months Ago
Fix NotImplementedException in SteamLobbySocket - fixes sbox-issues/issues/5560 Sorry I'm an idiot
2 Months Ago
Switch from Marshal.SizeOf to Unsafe.SizeOf in a bunch of places where Marshal is wrong
2 Months Ago
Fix bone merged skinned model first frame being wrong PartyRoom.SendChatMessage
2 Months Ago
Make lobby callbacks interface based, simpler, easier
2 Months Ago
Add retry resilience to DownloadString
2 Months Ago
When finding files to publish, also look in libraries
2 Months Ago
Highlight parties that are playing a game
2 Months Ago
Tweak to avoid game join timeout
2 Months Ago
Lets put a social bar on the pause menu
2 Months Ago
Fix not following leader into MP game
2 Months Ago
Validate download size in CodeArchive test
2 Months Ago
Retry downloads 3 times on non success status error
2 Months Ago
Follow party into network game
2 Months Ago
Replace old friend menu
2 Months Ago
Party wip
2 Months Ago
Move InterpolationBuffer to Sandbox.System Cleanup Sandbox.Game Remove unused steamworks stuff
2 Months Ago
Fix DelegateFunctionPointer making traces slow
2 Months Ago
Add pause menu Add Game.Overlay.IsPauseMenuOpen
2 Months Ago
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
2 Months Ago
Fix compile warning
2 Months Ago
Cleanup header bar
2 Months Ago
Delete ILobby Add softsplit.donut to codearchive test
2 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
2 Months Ago
Generate schema as part of build
2 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
2 Months Ago
Include code archive when publishing
2 Months Ago
Don't copy filesystem dll to game root
2 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
2 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
2 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
2 Months Ago
Build fix
2 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
2 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
2 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
2 Months Ago
Lets update the refs while we're here - v7.0.408
2 Months Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
2 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)
2 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
2 Months Ago
Filesystem Cleanup
2 Months Ago
Cleaning compiler
3 Months Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
3 Months Ago
Fix unit tests not finding system assembly refs
3 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling