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5,158 Commits over 1,583 Days - 0.14cph!

1 Year Ago
Start converting PrefabEditor to use Scene library
1 Year Ago
Gizmo cleanup
1 Year Ago
Add common colours because primary colours are the devil Add Scene.Hitbox.Debug Add Scene.Gizmo.Position Fix bbox mins/maxs on construction Add Ray.ToLocal, Ray.ToWorld Add Drag Squares
1 Year Ago
Add SceneObject.RenderLayer Set appropriate default layers for TextSceneObject, VertexSceneObject Update Sandbox.System.csproj Particle path fix
1 Year Ago
Fix Hitbox.Ring not transforming
1 Year Ago
Update TreeView.Example.cs
1 Year Ago
Don't warn about un-precache'd particles Grid snapping poc https://files.facepunch.com/garry/2e5d1044-ea7b-4a8b-a876-90181c857abb.mp4
1 Year Ago
Rotation poc Moved hitbox code to Scene.Hitbox.* https://files.facepunch.com/garry/b31bdbf4-23f7-40a2-8f0f-7048314e51fe.mp4
1 Year Ago
Draw.Sprite (placeholder, needs a real shader)
1 Year Ago
Add LineCircle Add Draw.SolidCone
1 Year Ago
Fix LineSphere
1 Year Ago
Add Draw.LineBBox Fix transform not cascading Code cleanup Graphics.Draw will render in chunks of larger than dynamic vertex buffer size Add Draw.LineSphere
1 Year Ago
Line rendering https://files.facepunch.com/garry/4db936f7-ebb1-4297-adaf-a2e06e85c0a1.mp4
1 Year Ago
Add Scene.Draw Bind CFrustum Add SceneCamera.ToScreen( world ) Add Scene.Draw.Text
1 Year Ago
Switch to global static Cleaning, pooling Add Scene.DrawParticles
1 Year Ago
Selection tests Store IHandles in a dictionary, so hotload doesn't look through a 64 million index list of nulls
1 Year Ago
Add SceneWorld.DeletePendingObjects() Add BBox.Trace + Tests Add Sphere.Trace + tests add proof of concept
1 Year Ago
Sandbox.WebSurface - Add Sandbox.WebSurface - Add Editor.Widgets.WebWidget - Add Sandbox.UI.WebPanel - Add Game.CreateWebSurface() - Add Editor.Utility.CreateWebSurface()
1 Year Ago
Obsolete KeyModifiers, OnButtonTyped takes a ButtonEvent
1 Year Ago
Fix fps_max reducing framerate
1 Year Ago
Editor.SFM to Editor.Sfm
1 Year Ago
Handle running without steam (for -test)
1 Year Ago
SetProcessDpiAwareness
1 Year Ago
Call static constructors in bootstrap Strip debug output
1 Year Ago
Cleaned up
1 Year Ago
Throw some comments on Sandbox.HtmlSurface Update HtmlSurface.cs
1 Year Ago
Use weak reference in SteamHtmlSurface, so they can actually get collected
1 Year Ago
Clean up, expose HtmlSurface as different classes for Game and Tools - because we'll want to reliably sandbox the game ones
1 Year Ago
Should fix running with -game not working
1 Year Ago
Cleanup Pass VirtualKey and KeyboardModifiers down in panel ButtonEvent Fix callback name
1 Year Ago
Promote KeyboardModifiers and MouseButtons to Sandbox.System Hook keyboard input
1 Year Ago
Send steam callbacks through engine instead of client Add Pixmap.UpdateFromPixels( ... ) Web Browser poc
1 Year Ago
Add [STAThread] to main to fix qt dialogs from hanging
1 Year Ago
Game is now launched via .net exe
1 Year Ago
Add St&alone Test, make clear work
1 Year Ago
Strip unused Call Plat_SetModuleFilename in c# Run gameloop from c#
1 Year Ago
Delete source2launcher
1 Year Ago
Different color icon for each launcher Output winexe for sbox and sbox-dev Don't print the assembly names in the console Can put the launcher in the exe now Give some help in the dedicated server console on startup Remove some unneeded debug output
1 Year Ago
Add Launcher projects Remove debug output Add runtime configs Don't initialize netcore host if we're already initialized Fix build paths Launch game from c# exe
1 Year Ago
Don't try to get an AssemblyDefinition to assemblies with no location
1 Year Ago
Switch NativeRenderingWidget so you're less likely to be accidentally rendering the scene in Paint
1 Year Ago
Tweak codegen for sboxgame/issues/issues/2862
1 Year Ago
Fix documentation dll upload Update ci to need upload_start to succeed
1 Year Ago
Add ContextTools to allow us to resolve our current context from engine Add ResourceLibrary.Resolve() for engine
1 Year Ago
Test csproj name for suitability, revert to ident if it's fucked
1 Year Ago
Entity prefabs - orgs/sboxgame/discussions/2857
1 Year Ago
Add Inspector with an Open In Editor button to avoid confusion
1 Year Ago
Take Prefab and PrefabGuid from IComponent Hide Entity.Prefab, PrefabRoot, PrefabGuid Rename `EntityPrefab` to `Prefab` Make new Entity.CreateByName with constructor internal Fix "prefab" to "entity" change `[Prefab.Class]` to `[Prefab]`
1 Year Ago
Component type popup selector
1 Year Ago
Fix TreeView invalidation Remove debug text Fix clothing icon preview