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4,787 Commits over 1,461 Days - 0.14cph!

1 Year Ago
Fix paths in Build-Shaders bat files
1 Year Ago
Compile notifications show warnings + errors https://files.facepunch.com/garry/f883608a-fde4-4787-a28c-08b4c599aeaf.mp4
1 Year Ago
Compiler notices
1 Year Ago
Remove old in-game dev notice since the editor has made that shit redundant
1 Year Ago
Strip out old shader notification stuff Configurable icon, stop timer when running is false
1 Year Ago
Show compile errors Tweak the error reporting Show log if you click on the shader notification
1 Year Ago
Flesh out notice system Add fps_max_inactive, replaces engine_no_focus_sleep I want the editor to run pretty much normally when I'm using another window - but I still want it to operate at a decent frame rate.. so I've set the default to 90fps. This means that it won't be breaking its back to do 500fps when tabbed, but stuff should still operate fine.
1 Year Ago
Reload shader after compile Re-render tool views - even if we're not the active window - because I might be editing shit and watching the window Move shadercache folder to /.source2/shadercache so we know it can be deleted
1 Year Ago
Update shaderproc path
1 Year Ago
can compile all_shaders.txt
1 Year Ago
Don't ship all the shader source in Steam builds
1 Year Ago
Add MainThread.Queue Send json progress from vfxcompile Fix couldn't find error shader Delete src/shaders
1 Year Ago
Tooltips transparent backgrounds Fix shaders saving in the wrong place Spread the work units a bit better Mocking notification system
1 Year Ago
Bring vfxcompile up to date Bring vfxc up to date Clean unused stuff Run shader file changes through to tools Fix shader resolving c# Shader Hooks Set shader flags based on options Bigger thread pool, buffering Pancake the base shaders into core
1 Year Ago
Fix addon editor being fucked Add simple_liquid to replacement list too Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup Docs + try to mess with api docs website Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility Ignore vs folder Switch icons to jpg Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163. Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox fixed missing texture reference on stylish glasses Fix intersection on box on tiled light builder, don't bother trying to get intersection inside of box Also reenable depth cull Bloat bbox a bit to catch edges, send updated compiled shader Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights.. Tweaking clothing icons Steamworks tweaks New Outfit Piece! - Trackie Bottoms (Grey & Black) We have some new trackie bottoms, with grey and black variations LODs coming asap. https://files.facepunch.com/daniel/1b0811b1/Photoshop_J4U3qrOaBG.jpg New Leaderboards API wraps Steam Leaderboards Merge branch 'master' into glass-rewrite
2 Years Ago
Tweaking clothing icons Steamworks tweaks
2 Years Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
2 Years Ago
delete LightDesc Got SceneLight working again Got SceneSpotLight working again Remove unused Fix up light values Fix up Spotlight Cone Add access to lightcookies (although seems like lightcookies aren't getting added to LightCookieManager when rendering a custom scene)
2 Years Ago
Ignore vs folder Switch icons to jpg
2 Years Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
2 Years Ago
Fix addon editor being fucked
2 Years Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
2 Years Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
2 Years Ago
Asset inspector dynamic Add BaseResourceEditor Fix ListProperty turning everything into a string Clothing Subcategory
2 Years Ago
Clean up property editors
2 Years Ago
Fix DockAttribute exceptions on shutdown
2 Years Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
2 Years Ago
Assembly metadata Rotate DSN Smarter exception reporting
2 Years Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
2 Years Ago
Fix SimpleSceneRender not working in non editor
2 Years Ago
Delete glowproperty.mat
2 Years Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
2 Years Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
2 Years Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
2 Years Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size
2 Years Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
2 Years Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
2 Years Ago
flex-basis wasn't hooked up to anything
2 Years Ago
.. unless there's no clr
2 Years Ago
Spin the UI when compiling asset on demand
2 Years Ago
Fix error when calling SaveToStateCookie in Window.OnDestroyed Bind system prioritizes values over nulls Fix NRE in AssetList Update AssetProperty properly when value changes
2 Years Ago
Add sceneutils->SimpleRenderScene InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are paintEngine return null if Qt::WA_PaintOnScreen set Add SceneCamera Add SceneCamera.RenderToWidget( widget ) Only resize swapchain window if it's the main window Update Qt Disable this for now
2 Years Ago
Log warnings to breadcrumbs to help diagnose crashes Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
2 Years Ago
Fix editor not closing properly
2 Years Ago
Add Getter for SceneObject.Bounds More RenderAttribute accessors [CanEdit] will show exceptions when creation failed Add helpful properties to SceneWidget, set defaults Fix BaseWindow not actually deleting on close
2 Years Ago
Input.MouseDelta is now proper Remove unused GetLocalViewAngles/SetLocalViewAngles
2 Years Ago
Add whitelists for System.Reflection.ParameterInfo
2 Years Ago
Whitelist some reflection stuff Default outfit Add MemberDescription.GetCustomAttribute Obsolete TypeLibrary.GetProperties, add GetPropertyDescriptions Fixed menu whitelist errors
2 Years Ago
ModelEntity.SetMaterialOverride works from serverside
2 Years Ago
Fixed minidumps not wrapping threads propertly Remove a bunch of old mdmp code