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5,159 Commits over 1,583 Days - 0.14cph!

2 Years Ago
Fix razor file extension checks case sensitive Settings page partial cleanup
2 Years Ago
Tooltips
2 Years Ago
Group projects better
2 Years Ago
Remove some unused gameui Don't reset buttons when mouse cursor window
2 Years Ago
Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets
2 Years Ago
Friend.GetAll() returns empty array in outside of menu
2 Years Ago
Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first
2 Years Ago
Fix up initializing interopgen from managed
2 Years Ago
Latest yoga (adds gap support) include yoga Yoga interopgen InteropGen fixes for "initfrom Managed" Remove yoga nuget
2 Years Ago
Compile tool base first, so that if a tool addon is broken the UI won't be broken
2 Years Ago
Combine Projects, Entities and UI into one dockpanel
2 Years Ago
Fix lobby addon list not shrinking
2 Years Ago
Fixed line numbers being total bullshit Can drag and drop addons onto the project list
2 Years Ago
Reset the server compilegroup when starting server (to clear previous errors)
2 Years Ago
Fix local addons with packaged gamemode
2 Years Ago
Made project manager less shit
2 Years Ago
Superluminal instrumentation Lobby settings are saved on game start Some error protection around razor :bind Include razor files in editorconfig Nicer lobby addon list Remove razor binds if they create exceptions Add local category in packageselector
2 Years Ago
Fixed server thinking build had failed if no build was needed
2 Years Ago
Fix error list exception Fix error list not filtering Handle and show a message when game fails to load, instead of loading anyway
2 Years Ago
Cleaned up
2 Years Ago
Increase menu build timeout Don't show warnings/info in menu compile error
2 Years Ago
Fix assembly resolution when rewriting
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed Merge branch 'assembly-rewrite'
2 Years Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed
2 Years Ago
Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way
2 Years Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
2 Years Ago
Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks.
2 Years Ago
Only embed html/scss
2 Years Ago
Print compile errors when no tools mode Fixed extensions not working
2 Years Ago
Addons + Razor + New Menu sbox-issues/discussions/2438
2 Years Ago
Merge fixes
2 Years Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now. Merge branch 'master' into tier2addons
2 Years Ago
Compiles
2 Years Ago
When OnTagAdded or OnTagRemoved is called, the passed tag is always lowercase. Documentation for these methods updated to explain that for clarity. New Outfit Piece! - Fedora.. https://files.facepunch.com/daniel/1b2611b1/sbox-dev_a3Ipo4jVY4.png Fedoras... are awesome. LODs coming asap. Merge branch 'master' into tier2addons
2 Years Ago
Fix package settings being squashed Move GameFriend logic Add Global.IsServerHost Can change map if server host
2 Years Ago
In game player list poc
2 Years Ago
Add friend count back CurrentGame screen to razor, pass server title to client/menu
2 Years Ago
Simplify error list, make it work again Remove console spam on compile error Remove debug api logging Remove CascadingParameters logging
2 Years Ago
Suppress initial build notifications Wait for the game compile to finish before opening editor
2 Years Ago
Bind.PropertyProxy supports static properties Add PropertySheet.AddStaticProperty Add Utility.PlayRawSound( string file ) Add notification preferences https://files.facepunch.com/garry/e634e5c8-6be6-449e-a3ad-c73e86f08d34.png Compile notifications are grouped by compile group, swallow old notification, don't show warnings BaseFileSystem.GetFullPath quick return if it contains ":"
2 Years Ago
Fix content blocks getting wrong sibling index
2 Years Ago
Actually destroy and recreate the rootblock when clearing a RenderTreeBuilder - that way we know we've definitely got a clean start Refactor RenderTreeBuilder, clean up api (because we won't be able to once we ship)
2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP. Small adjustment to Nerdy Glasses asset Preload post processing pass materials, should fix nvidia crash when using post processing Allow sending compiled shaders to clients Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server. Merge branch 'master' into tier2addons
2 Years Ago
Fix up leaderboards enough to be getting on with
2 Years Ago
Removing Package GetHashCode, Equals overrides - they mess with testing the difference between partial and full package info Game screenshots Cleanup popup
2 Years Ago
Generate unique filenames for razor source Navigator handles partial urls with params Restored server list functionality
2 Years Ago
Remove save option from project manager Fixed old template binds not working
2 Years Ago
Rename Extensions to Addons in lobby Make GetPanelAt simpler, handle pointer-events properly Lobby map cleanup Add ResourcePaths back (we'll do a better job of explaining what this is soon)
2 Years Ago
Started converting game screen into razor, breaking into components
2 Years Ago
Extension to Addon