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1,602 Commits over 395 Days - 0.17cph!

57 Days Ago
Restrict which console commands can be run
57 Days Ago
Fixed issues with Line struct Merge branch 'master' of sbox
58 Days Ago
Added Trace.RunAll() (returns all hits, in order) Merge branch 'master' of sbox
58 Days Ago
Tags use StringTokens instead of StringPool Should be able to add tags to clientside entities Added DebugOverlay.TraceResult Merge branch 'master' of sbox
59 Days Ago
Fix contentbuilder copying compiled content to wrong path Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
59 Days Ago
Fix resourcecompiler not always resolving mods properly
59 Days Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
59 Days Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
2 Months Ago
Tweaks for wiki
2 Months Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
2 Months Ago
Started sound bindinds Merge branch 'master' of sbox
2 Months Ago
Should fix the right hand fingers curls in VR Merge branch 'master' of sbox
2 Months Ago
Added Hand.GetFingerValue, GetFingerCurl, GetFingerSplay
2 Months Ago
Tweaking the way RPC culling works, slightly
2 Months Ago
Don't try to precache null resource names Fixed VR Joystick reporting wrong
2 Months Ago
Added Texture.MipCount Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc Allow texture store and lookup (really all resources should be doing this) Made some stuff in rect readonly Render.SetRenderTarget takes an optional miplevel Render.SetCombo takes an int instead of a byte (qol) Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
2 Months Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox
2 Months Ago
Created IManagedRenderPipeline, inject into render pipeline using SetPtrValue Make Dof performance acceptable Make Rand statics thread safe Add Render.DrawScreenQuad Tweak RenderBlock Managed post process (disabled for now) Merge branch 'master' of sbox
2 Months Ago
IMaterial -> IMaterial2 CModel -> IModel CRenderMesh -> IMesh CTextureBase -> ITexture
2 Months Ago
Add VR.DashboardIsOpen Add VR.ControllersAreDrawing Add VR.IsLeftHandDominant Add VR,.GetLeftControllerModel(), VR.GetRightControllerModel() (internal for now) Add VR.Overlay (experimental)
2 Months Ago
ButtonA, ButtonB, JoystickPress Merge branch 'master' of sbox
2 Months Ago
Fixed right hand being left hand Merge branch 'master' of sbox
2 Months Ago
Added VrHand.Hoystick Merge branch 'master' of sbox
3 Months Ago
Added Input.VR.RightHand.Trigger, Input.VR.RightHand.Grip
3 Months Ago
Added AnimEntity.SetAnimRotation, AnimEntity.SetAnimTransform
3 Months Ago
Create Developer-Clean-BuildAll.bat Bone position override tests Merge branch 'master' of sbox Revert "Fix shadow list not being updated if we only update the number of shadows" This reverts commit f17d096ce13cb419391b40f6b70927f692aef956. Revert "Add rebuild time limit when we change only the text shadow too" This reverts commit 3cd759544e3d54ffdef34ffa7a47e1cd0831965b. Revert "Remove debug text" This reverts commit 239338aad08de0888f7bdba44721b03f4139b070. Revert "Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows" This reverts commit 7b336418e0cda0109d73dcc8e4094570e26f0f99.
3 Months Ago
Compile fix
3 Months Ago
Add Angles.ToRotation() Fixed multiple [Event]'s causing errors Pass UserCmd to managed as pointer Include tracked_controller_manager in sbox_client Remove obsolete PhysicsBody.Pos, Rot Add PhysicsBody.Transform Fix Entity.Transform not setting scale Added Input.VR Merge branch 'master' of sbox
3 Months Ago
Fixed dedicated server crash on startup
3 Months Ago
Fixed key binds not working in VR mode
3 Months Ago
Make ViewDesc internal Add VR.Scale, VR.Anchor Add VR.Active Rename VR.Active to VR.Enabled Fixed window view being fucky Fix crashes when running in non VR
3 Months Ago
Update steamworks sdk to latest Steamworks fixes Tweak default send rates
3 Months Ago
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
3 Months Ago
Reliable network buffer supports split packets Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited Increase network stringtable max data size Update version.h Merge branch 'master' of sbox
3 Months Ago
Add Rand.SetSeed Rpc Prediction History
3 Months Ago
Menu assets load after game is compiled Fixed assets with choice/enums not deserializing well
3 Months Ago
Fixed cursor switching tanking framerate
3 Months Ago
Add Rect.ToVector4() Add LayerStack to PanelRenderer Scissoring sets ScissorRect instead of using screen space scissoring
3 Months Ago
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
3 Months Ago
Fixed Render.Color not thread safe PanelSceneObject constructor takes a RootPanel RootPanel refactoring for world panels Added Transform.WithPosition/Rotation/Scale
3 Months Ago
Allow instanced drawing in the default vertex format Remove Transform.Pos, Transform.Rot (they've been obsolete for a while) Make panel rendering thread safe Add RootPanel.RenderedManually CustomSceneObject rendering is instanced (breaking change, drawing is now in object space) Update renderingmanager.def Fix FullConnect "handle this address" crash Render.Layer is a property Add PanelSceneObject (wip)
3 Months Ago
ship citizen.vmdl
3 Months Ago
Fix crash on shutdown Merge branch 'master' of sbox
3 Months Ago
Include citizen dmx files
3 Months Ago
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3 Months Ago
Ship citizen model sources with game
3 Months Ago
Don't snap text to pixels (no longer needed) Merge branch 'master' of sbox
3 Months Ago
Fixed .vtex and .exr working their way into vpks on buildcubemaps
3 Months Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Months Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)