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4,930 Commits over 1,522 Days - 0.13cph!

2 Years Ago
Clean up physics debug draw, color static, keyframe, dynamic in different colours https://files.facepunch.com/garry/f91c71d9-336b-4c1a-b471-f9a5c7962627.jpg
2 Years Ago
delete IPhysicsPlayerController Delete IPhysicsShadowController, simplify
2 Years Ago
delete positionwatcher from vpc
2 Years Ago
Entity.Position no longer sets body positions There was a hack here.. when players respawned we obviously set their positions to the new spawnpoint. But then their keyframed physics hull would rush to that position (via ForceUpdateIfKeyframed).. which hit anything in its path. Snapping the position was the wrong move here imo, I will explore alternatives.
2 Years Ago
delete positionwatcher.h Got phys_debug_draw working again Remove unused
2 Years Ago
delete vphysicsupdateai_t Completely remove movetype
2 Years Ago
delete MoveCollide_t
2 Years Ago
Fix physics timescale default
2 Years Ago
More StepSimulation
2 Years Ago
Fix physics timescale default wip
2 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale Simplify physics substep math, store substeps and timescale on world Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png Game page Move compiler stuff into project settings, add a couple more options Merge branch 'project_settings'
2 Years Ago
Game page Move compiler stuff into project settings, add a couple more options
2 Years Ago
Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png
2 Years Ago
Simplify physics substep math, store substeps and timescale on world
2 Years Ago
Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale
2 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h
2 Years Ago
Fixed breadcrumb passing the format, not the formatted string Better error on Open Image Denoise error Add breadcrumbs to CUtlLinkedList overflow
2 Years Ago
Delete physics_testbed delete physprofiler_subtool Delete rubikon serialization, reflection, snoop, intersectiondictionary
2 Years Ago
When out of memory, drop a breadcrumb describing how much we tried to allocate Add breadcrumbs around startup and shutdown, loop changes
2 Years Ago
Content build
2 Years Ago
Clean up, refactor into ItemListWidget AssetList uses ItemListWidget instead of ListView Fix OnDragStart being called when not dragging Add Paint.SetFlags Feel tweaks Successfully make CAbstractScrollArea transparent Add DebugOverlay to ItemListWidget CurvePresets uses ItemListWidget PublishWindow uses ItemListWidget Refactor Obsolete ListView Switch everything in addon from ListView Give a warning on AuthenticationException when downloading image Tweaks
2 Years Ago
Add Scrollbar.Value Fixed Rect.Contract by margin Move some UI structs to System so they can be used by Tools Move viewport to QAbstractScrollArea Add Scrollbar.PageStep, SingleStep Add BaseScrollWidget.OnScrollChangedf Add MarginProperty Connect SliderMoved Explicitly mark out of memory errors Prevent frameless window stuff messing with popups/tooltips Widget.OnDoubleClick calls OnMousePress by default Drag.Execute returns a DropAction Add Drag.SetImage Add smooth scrolling to BaseScrollWidget Create ScrollExperiment.cs Compatibility fix
2 Years Ago
Add MethodDescription.InvokeWithReturn Add WidgetGalleryWindow Start BaseScrollWidget
2 Years Ago
AppVerif for sbox-dev Fix SoundEvent double delete
2 Years Ago
Clean up error tracking delete syncfrommirror delete parsifal Tweaked launch config window Merge branch 'master' of sbox
2 Years Ago
delete cairo
2 Years Ago
Add ErrorReports shutdown ErrorReports sets release version correctly Merge branch 'master' of sbox
2 Years Ago
More cleanup
2 Years Ago
Delete unit tests, clean up groups.vgc It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.
2 Years Ago
Clean up minidumps Merge branch 'master' of sbox
2 Years Ago
delete minidumpcomment.cpp/h
2 Years Ago
Fix on purpose crash
2 Years Ago
Delete old crash reporter Delete steamwriteminidump.h If not retail, write the minidump to disk also
2 Years Ago
Slim down tier0/minidump Add reporter Delete crashhandler64.dll
2 Years Ago
Switch to collision tags sbox-issues/discussions/2030
2 Years Ago
wall letter box - texture tweaks Merge branch 'master' of sbox Hoodie LODs + Skinning Adjustments Some smaller adjustments to the Hoodie. LODs all submitted. As well as some small adjustments to the textures. wall letter box - removed excess dirt from inside Merge branch 'master' of sbox Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher Editor errors list (#360) * Error list for the editor, gathers compile errors and takes you straight to them in your code editor * Right clicking error gives you a context menu of Open in Code Editor or Copy Error * Disable compile errors going to console whilst in tools mode * When a build error occurs make sure the errors list dock widget is open. https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits Add Vector2 to RenderAttributes Do a full copy of path segments just in case for some reason they're cleaned up Merge branch 'master' into collisions Merge fixes
2 Years Ago
Fix issue in number.ToBytes() Delete RawJsonPage
2 Years Ago
Clean up AddonProperty package type
2 Years Ago
Merge fix
2 Years Ago
apartment letter box - new prefab and breakable doors Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh New Clothing Piece - Hoodie Dark Green Hoodie - LODs and further skin weight adjustments to follow shortly. https://files.facepunch.com/daniel/1b1111b1/ApplicationFrameHost_gIIAhFRpnj.png Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4 Animgraph: Fix condition sorting Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7 Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated Add ComboBox.Count If we've got absolutely no valid configs, generate one Animgraph: Fix condition sorting (again) Merge branch 'master' into collisions
2 Years Ago
Throw an error if can't load rendersystem instead of falling back to empty StructProperty uses displayinfo if available instead of struct's ToString Create RotationProperty.cs Fix PropertySheet showing properties it shouldn't EntityInspector start Fixed LineEdit updating while editing CanEdit falls back to base classes/interfaces Add constructors for Rotation Hide a load of entity properties that we won't ever want to edit Cleanup
2 Years Ago
Trim some now unused masks
2 Years Ago
Trimmed interacts from TraceFilter, which snowballed into a bunch of other stuff
2 Years Ago
Strip GameTrace.DidHitContents
2 Years Ago
Remove debug output
2 Years Ago
Merge fix
2 Years Ago
Remove Legacy Compile Collision Mesh Remove CBaseEntity::FVisible Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now Silence steam audio Embree init message by default mesh glue cleanup Fix underwater fog when using FSR fire extinguisher - mount lods Merge branch 'master' of sbox Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches. Fix baked volumetric fog Fix glow outline on water ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog! Add clip planes for spritecard, should fix physgun trail clipping on water Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns Reduce default min width for qt combo boxes causes issues in tools and auto shrinking Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox Apartment Letter Box ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Fix depth prepass not working ScenePanels now handle MSAA properly Merge branch 'master' of sbox Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them Modeldoc: Don't apply scale modifier to helpers if it's disabled Allow [Change] callbacks for ConVars to be non-public apartment letter box - AO adjustments Merge branch 'master' of sbox apartment letter box - clean grey and silver skins Fire exit light - breakable prefab Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it Animgraph: Sort GetParameterChoiceList alphabetically Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time Remove qc_asset type - unused Remove prt_matrix type - unused Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled Citizen: recompiled AO proxies Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs Modeldoc: box and cylinder helpers render edges with noZ Merge branch 'master' of sbox Remove redundant functions now that they are processed on the core shader Fix typo fire extinguisher - changed foam label to be cream coloured Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions) updated fire extinguisher gibs Make modeldochelper_attachment work with scale and mirror modifiers Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler Fix double depth prepass due to viewmodel depth pass Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this. Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png Give categories/names to default path entities Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it Restore mesh groups for entities on model hotload UpdateSceneObjectMeshInstances restores previous mesh group mask Hammer's Outliner & Map Problems refresh on hotload Merge branch 'master' into collisions
2 Years Ago
Obsolete CollisionGroupOverride, add CollisionTags
2 Years Ago
Replace modeldoc physics node collision_interact_* with collision_tags
2 Years Ago
navlib generation uses tags instead of collision masks/layers