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4,931 Commits over 1,522 Days - 0.13cph!

2 Years Ago
Add Vector2.FromDegrees Add GraphicsItem.Bind Set common defaults on GraphicsView Move Widget.Bind to QObject.Bind Start work on EditableCurve GraphicsItem
2 Years Ago
Curve handles work I don't particularly love that the inslope/outslope seem made up with no real limits. Maybe that's something we should fix before we ship it. https://files.facepunch.com/garry/4aadaedc-4761-4350-add4-c13df39b491f.mp4
2 Years Ago
Clean up curve stuff
2 Years Ago
Can translate with middle mouse button
2 Years Ago
Add tangent handles
2 Years Ago
Added Paint.DrawConvex, Paint.DrawArrow
2 Years Ago
Paint.SetPen can define dashed/dotted lines
2 Years Ago
Add ModelEntity.CopyMaterialOverrides, ModelEntity.CopyFrom Fixed some addon DLLs not getting watched Introduced by bb5359a20 Property Sheet uses TypeLibrary TypeLibrary will expose a type if it's nested in a class that is exposed Add CategoryAttribute Fix AddonConfig not exposed Fix Binding system tick allowing reentrance Add TypeDescription.GetProperty, GetMethod Add [ShowIf], [HideIf] attributes for properties List/Struct/ExpandGroup margin/padding Soundfile resource (#252) * SoundFile class to grab properties from HSound * Add SoundFile.GetSamples * Use PrecacheSound to get sound handle * Getting samples has to be async * Comments * Bail out of getting samples if we failed to load the source * Add CSfxTable refs for SoundFile, release them on loop end and exiting * Rename ISound to VSound_t Citizen mesh updates - Significantly improved upper arm twist, armpit, and shoulder-neck deformations. Preview: https://files.facepunch.com/maxlebled/1b0811b1/citizen_v2_june22update_2.gif - Reflected recent changes on LOD3; fixed symmetrical inconsistencies (tris count dropped a bit more as a result!) - LOD2/3 culling prefabs don't cull the upper arm twist bones anymore, because the effect on deformation is too important - Upper arm twist constraint weight lowered to 0.6 Balaclava LOD3 fix Small fix to modeldoc and model for Balaclava's LODs. Fix not generating SpecialDependencyFingerprint properly in CResourceCompilerSBData Add Asset.CompileIfNeededAsync() Make sure assets are compiled before trying to upload them Quiet down asset recompile spam, don't try to compile trivialchildassets Separate simulation inputs to prevent simulations stomping each other Deglue navmesh Remove cpp naming Refactor path cost into path builder, simplify path creation, optimize path by default Don't need to check our segment count, our iterator already does this Multi-goal support Allow multi-goal to actually work Remove the need to hold onto engine pointers Remove some options no one will ever use Make multi-goal condition more clear rebase fixups Merge pull request #226 from Facepunch/deglue-nav Deglue navmesh & add extra navigation stuff Pass the client to OnClientActive (why would we not want to know which client it was?) Network snd_event_point so that it can play on client spawn instead of playing again for everyone when a new client spawns Moved light animation code to C# Fix obsolete override usage in particle entity Fix an animgraph related assert Don't force frame rate when recording movie Add labels to level layer on post processing editor Don't exceed maximum view count on transform overflow Don't write morphs if we failed to allocate memory OnPaintOverride returns a bool, determines whether to run base paint or not Fix org control not signalling change Flush bind system automatically on signalvaluechange Add addon publishing window Citizen: updated LODs - LOD1 was remade, with the recent changes as a base. It doesn't cut anything from the torso and legs anymore (which makes things potentially easier for clothing creation), and instead focuses solely on the hands and feet. 400 tris improvement from previous iteration! - LOD3 had some odd triangulation on the head fixed. New Outfit Piece! - Cardboard Chest Armour https://files.facepunch.com/daniel/1b1011b1/Photoshop_7vUKmblEBH.jpg New Cardboard Chest Armour - LODs to come ASAP and some small adjustments to skinning. Move noise functions to Sandbox.System, change them to be between 0 and 1 Maybe fix blend2d preview messing up when reloading model Merge branch 'master' into curves
2 Years Ago
Move noise functions to Sandbox.System, change them to be between 0 and 1
2 Years Ago
OnPaintOverride returns a bool, determines whether to run base paint or not Fix org control not signalling change Flush bind system automatically on signalvaluechange Add addon publishing window
2 Years Ago
Fix not generating SpecialDependencyFingerprint properly in CResourceCompilerSBData Add Asset.CompileIfNeededAsync() Make sure assets are compiled before trying to upload them Quiet down asset recompile spam, don't try to compile trivialchildassets
2 Years Ago
Property Sheet uses TypeLibrary TypeLibrary will expose a type if it's nested in a class that is exposed Add CategoryAttribute Fix AddonConfig not exposed Fix Binding system tick allowing reentrance Add TypeDescription.GetProperty, GetMethod Add [ShowIf], [HideIf] attributes for properties List/Struct/ExpandGroup margin/padding
2 Years Ago
Add ModelEntity.CopyMaterialOverrides, ModelEntity.CopyFrom
2 Years Ago
Add [Editor] attribute Fix [Editor] attributes not taking priority over type matching Use decibels in sounds instead of arbitrary distances Fix gameresources not always compiling Fix some sound decibels
2 Years Ago
Split sound stacks Use vmix_mixgraph_send
2 Years Ago
Default material preview back to plane
2 Years Ago
Audio Material Feed AudioMaterial to surface SteamAudio use AudioMaterial values Go apeshit if GameResource extension length is > 8 Fixed asset list not getting ordered by name propertly Fix audio material extension length Some audiomats When compiling our GameResources, mark referenced resources as dependencies
2 Years Ago
Fix DragData.HasFileOrFolder, FileOrFolder not reading from Url properly Defer selection when dragging from List Fix dragging to AssetProperty Run MainThread deferred delete queue before hotload
2 Years Ago
Add callback when dockwidget turns into window
2 Years Ago
Floating scrollbars
2 Years Ago
Sound file compilation settings (using meta file)
2 Years Ago
Can right click an image file in asset browser to create material file https://files.facepunch.com/garry/ee17493c-8364-40dd-863b-0933edd426e0.png
2 Years Ago
Can right click a sound file to create a sound definition automatically
2 Years Ago
AssetBrowser - update settings before dataset Fix [ResourceType] change
2 Years Ago
Fix MethodDescription.Invoke being internal
2 Years Ago
Delete unused Editor titlebar minimum size Asset context menu is an event, easier to add to Fix another vmix crash
2 Years Ago
Fixed fast texture tool being fucked
2 Years Ago
Make thumbnail generation more polite Delete old beards
2 Years Ago
Delete old panorama materials Fix vmix voicelist crash Fix thumbnails feeling like they aren't generating Generate material thumbnails as a sphere if possible Fix crash if VMIX_GraphByName is null Enable spew is hard locked waiting for resource
2 Years Ago
[ResourceType] internally convert png/jpeg/tga/image to "jpg" Asset browser view mode, bullshit types and flatten persist between sessions
2 Years Ago
Test fix
2 Years Ago
TypeLibrary initialize optimizations (5x faster) Made ReflectionCache redundant, deleted
2 Years Ago
Fix LOD dropdown defaulting to 0
2 Years Ago
More timings
2 Years Ago
Don't force GC collect on hotload, since we're doing it 3x for every compile
2 Years Ago
Update groups.vgc Added networked attribute based material replacement to ModelEntity
2 Years Ago
Add clear context menu to asset property Add DressSceneObject to ClothingContainer, to condense code repetition SceneObject can replace materials based on attribute value Clothing has EyeMaterial Add gown clothing item Add replacement attribute to citizen skin/eyes Fix skins to use new system Allow right click > open in editor for asset properties Delete junk Fix dress layers Skin5 eyes
2 Years Ago
Update material icons
2 Years Ago
Mouse wheel zoom in and out of face on avatar dresser LOD override dropdown Add sbox_feature_inheritlods
2 Years Ago
Add morph inheriting for in game models
2 Years Ago
Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times
2 Years Ago
Draw2D.TextSize returns a Rect Vector3.ToScreen can take a ScreenSize, returns nullable Vector2
2 Years Ago
Merge in drawhud
2 Years Ago
Fix AddVertex no color
2 Years Ago
Reset Draw2D after callbacks Add Draw2D.Material Fixes
2 Years Ago
Move Sandbox.UI.Materials to Material.UI Fix accidental skia upgrade Don't render text twice Tweak text shader
2 Years Ago
Add Vector2.Perpendicular Add Draw2D.Line
2 Years Ago
Fix hard crash if trying to render2d with too many vertices Add Draw2D.Texture Add Draw2D.Circle, Draw2D.Ring
2 Years Ago
UI basic shader Fix Render.Draw not working without indices UI triangle drawing
2 Years Ago
Draw2D.Text fixes