4,938 Commits over 1,522 Days - 0.14cph!
Don't try to precache null resource names
Fixed VR Joystick reporting wrong
Added Texture.MipCount
Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc
Allow texture store and lookup (really all resources should be doing this)
Made some stuff in rect readonly
Render.SetRenderTarget takes an optional miplevel
Render.SetCombo takes an int instead of a byte (qol)
Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
Move client frame callback to after camera set up
Merge branch 'master' of sbox
Created IManagedRenderPipeline, inject into render pipeline using SetPtrValue
Make Dof performance acceptable
Make Rand statics thread safe
Add Render.DrawScreenQuad
Tweak RenderBlock
Managed post process (disabled for now)
Merge branch 'master' of sbox
IMaterial -> IMaterial2
CModel -> IModel
CRenderMesh -> IMesh
CTextureBase -> ITexture
Add VR.DashboardIsOpen
Add VR.ControllersAreDrawing
Add VR.IsLeftHandDominant
Add VR,.GetLeftControllerModel(), VR.GetRightControllerModel() (internal for now)
Add VR.Overlay (experimental)
ButtonA, ButtonB, JoystickPress
Merge branch 'master' of sbox
Fixed right hand being left hand
Merge branch 'master' of sbox
Added VrHand.Hoystick
Merge branch 'master' of sbox
Added Input.VR.RightHand.Trigger, Input.VR.RightHand.Grip
Added AnimEntity.SetAnimRotation, AnimEntity.SetAnimTransform
Create Developer-Clean-BuildAll.bat
Bone position override tests
Merge branch 'master' of sbox
Revert "Fix shadow list not being updated if we only update the number of shadows"
This reverts commit f17d096ce13cb419391b40f6b70927f692aef956.
Revert "Add rebuild time limit when we change only the text shadow too"
This reverts commit 3cd759544e3d54ffdef34ffa7a47e1cd0831965b.
Revert "Remove debug text"
This reverts commit 239338aad08de0888f7bdba44721b03f4139b070.
Revert "Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows"
This reverts commit 7b336418e0cda0109d73dcc8e4094570e26f0f99.
Add Angles.ToRotation()
Fixed multiple [Event]'s causing errors
Pass UserCmd to managed as pointer
Include tracked_controller_manager in sbox_client
Remove obsolete PhysicsBody.Pos, Rot
Add PhysicsBody.Transform
Fix Entity.Transform not setting scale
Added Input.VR
Merge branch 'master' of sbox
Fixed dedicated server crash on startup
Fixed key binds not working in VR mode
Make ViewDesc internal
Add VR.Scale, VR.Anchor
Add VR.Active
Rename VR.Active to VR.Enabled
Fixed window view being fucky
Fix crashes when running in non VR
Update steamworks sdk to latest
Steamworks fixes
Tweak default send rates
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
Reliable network buffer supports split packets
Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax
Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited
Increase network stringtable max data size
Update version.h
Merge branch 'master' of sbox
Add Rand.SetSeed
Rpc Prediction History
Menu assets load after game is compiled
Fixed assets with choice/enums not deserializing well
Fixed cursor switching tanking framerate
Add Rect.ToVector4()
Add LayerStack to PanelRenderer
Scissoring sets ScissorRect instead of using screen space scissoring
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
Fixed Render.Color not thread safe
PanelSceneObject constructor takes a RootPanel
RootPanel refactoring for world panels
Added Transform.WithPosition/Rotation/Scale
Allow instanced drawing in the default vertex format
Remove Transform.Pos, Transform.Rot (they've been obsolete for a while)
Make panel rendering thread safe
Add RootPanel.RenderedManually
CustomSceneObject rendering is instanced (breaking change, drawing is now in object space)
Update renderingmanager.def
Fix FullConnect "handle this address" crash
Render.Layer is a property
Add PanelSceneObject (wip)
Fix crash on shutdown
Merge branch 'master' of sbox
Include citizen dmx files
Ship citizen model sources with game
Don't snap text to pixels (no longer needed)
Merge branch 'master' of sbox
Fixed .vtex and .exr working their way into vpks on buildcubemaps
Added PropertyAttribute.DeclaringType
Make shadows update when they change, fixed color rendering
Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
Category in PackageQuery
Property SetValue will try to convert to/from string
Merge branch 'master' of sbox
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
Fixed [PanelEvent] methods not getting PanelEvent
[PanelEvent] that returns bool will set Propogation
Create DisplayMode.cs
Add RenderDeviceManager glue
RenderSettings class
Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI
HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc
if width/height are 0 or invalid - use desktop settings
If ChangeVideoMode to borderless, use desktop resolution
Don't stomp vsync mode in tools mode
Set parent before PostTemplateApplied
Added Panel.Descendants (gets all children and grandchildren etc)
Added RenderSettings.DisplayModes()
Set defaultres to 0 when borderless
Merge branch 'master' of sbox
Fixed only recording first game's activity
Pass current map and current game to the menu
Fix possible error when creating game
Merge branch 'master' of sbox
Delete Package.Query
Merge branch 'master' of sbox
Add Texture.Invalid
Set background image to Texture.Invalid when "none"
Fill texture data
TextTransform should cascade
Materials.White becomes Texture.White
Support for box-shadow: none;
Merge branch 'master' of sbox
Forgot about this
Merge branch 'master' of sbox
Revert "Hacky fix for Visual Studio not triggering recompile consistently"
This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)