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5,230 Commits over 1,583 Days - 0.14cph!

3 Years Ago
NetRead/Write support bool
3 Years Ago
Frame event is called in a more appropriate place, added PreRender event
3 Years Ago
Load performance api dynamically, latch onto vprof
3 Years Ago
Entity.GetClientOwner() becomes Entity.Client { get; }
3 Years Ago
Fix network NRE
3 Years Ago
PlayerScore is now obsolete
3 Years Ago
Move ClientEntity stuff to ClientEntity files Remove PlayerScore stringtable Add ReadObject, WriteObject to NetRead/NetWrite Obsolete PlayerScore Add ObservableDictionary Add NetworkBaseDictionary Client.SetScore/GetScore becomes SetValue/GetValue/SetInt/GetInt/AddInt
3 Years Ago
Add Client.Ping, Client.PacketLoss
3 Years Ago
WriteJson writes formatted addon_add doesn't add an addon if folder doesn't exist Delete generated files Ignore generated files
3 Years Ago
Vis Updates
3 Years Ago
Fix ToDecimal (and ToFloat) not using default value if it can't convert
3 Years Ago
Defer network writes to a list, fixes network values not being initially set
3 Years Ago
Should fix @import case sensitivity Build net vars on table build, before write
3 Years Ago
Refactor so VR stuff in Input is up to date ever FrameSimulate Merge branch 'master' of sbox
3 Years Ago
If CSteamAPIContext::Init fails, log which interface failed
3 Years Ago
Remove debug log Merge branch 'master' of sbox
3 Years Ago
Fixed getting broadcast via username instead of userid Update entity properties Vary broadcast update period
3 Years Ago
Don't ignore [Net] variables set before network tables are built
3 Years Ago
Streamer refactor Cleaning streamer apis Merge branch 'master' of sbox Update game
3 Years Ago
DrawScreenQuad fixes Post processing render event (test)
3 Years Ago
Asset.AllByPath is case insensitive Asset loading file extensions are case insensitive
3 Years Ago
Fixed issues with addon folders with capital letters
3 Years Ago
Add INetworkSerializer
3 Years Ago
Replication supports List<BaseNetworkable>
3 Years Ago
Panel selection favours visible Added Render.UI.MatrixScope
3 Years Ago
Fixed template stylesheet links starting with "./" not hotloading Fixed not parsing rgba( 255, 255, 255, .5 ) Snap scrolling to grid, prevent weird looking shit Merge branch 'master' of sbox
3 Years Ago
Fix scissoring not inheriting parent scissor properly Added ClipRect, scissoring happens INSIDE borders now
3 Years Ago
Pass in multiple solutions to vsopen, will use one that is open
3 Years Ago
Fix errors and performance issues with huge network lists
3 Years Ago
Fixed EntityComponent being fucked
3 Years Ago
server to the client not client to the server Delete PropertyClass Networked, NetworkComponent replaced with BaseNetworkable Merge branch 'master' of sbox
3 Years Ago
Nav blockers etc aren't networked (previously EF_NODRAW made things not network, but we don't do that anymore) Hide some shit from the inspector
3 Years Ago
Lets force langversion so everyone is on the same page Tweak EntityHandle to be one off
3 Years Ago
Remove duplicate extralight font weight Initialize EntityHandle to -1
3 Years Ago
If the API is returning rubbish, don't ignore it
3 Years Ago
Don't ignore local variables !
3 Years Ago
Extra UnobservedTask logging
3 Years Ago
Null check that entity Can edit enums in the inspector
3 Years Ago
Fixed crash when parenting to a deleted entity
3 Years Ago
Steamworks update Added Global.IsRunningOnHandheld
3 Years Ago
Added Client.Components Added Glow component
3 Years Ago
Fixed another hotload exception Fixed Entity.Name not being immediately available
3 Years Ago
Fixed ClientRPC crazyness
3 Years Ago
Fix for sbox-issues/issues/976
3 Years Ago
Fix for sbox-issues/issues/978
3 Years Ago
Component Add/Remove Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work) Simplifying network data, can have lists in Network classes, and Network classes in Network classes Remove bullshit from NetRead Support [Net] nullables Make networking classes a tiny bit more generic Components are networked properly Merge branch 'master' into components Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup Refactoring Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case Network variables are read when changed Merge branch 'components'
3 Years Ago
Network variables are read when changed
3 Years Ago
Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case
3 Years Ago
Refactoring
3 Years Ago
UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup