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4,487 Commits over 1,338 Days - 0.14cph!

4 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
4 Months Ago
Reset launch args when joining a server Join active session by default, on map list
4 Months Ago
Make steam's richPresence kind of work
4 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
4 Months Ago
Add GameObject.Network.OwnerConnection
4 Months Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
4 Months Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
4 Months Ago
Default fps_max to 200 instead of unlimited
4 Months Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
4 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
4 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
4 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
4 Months Ago
Merge fuckup
4 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
4 Months Ago
Fix GameObject.Clone not setting parent
4 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
4 Months Ago
Use MakeDirty in a bunch of places, now we can
4 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
4 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
4 Months Ago
New native sentry dsn so we don't get entity branch errors
4 Months Ago
Don't report shutdown exceptions (proper)
4 Months Ago
Remove unused codegen units Update CodeGen.Targets
4 Months Ago
Codegen Engine assemblies (#1438)
4 Months Ago
Tweak, generated files go in obj/.generated - which is better because a lot of the time find already ignores obj folder
4 Months Ago
Add CodeGen.Targets Added CodeGen project Codegen processes whole project, copies to .generated Don't compile CodeGen.exe into root Fix warnings in generated code
4 Months Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
4 Months Ago
Extra logging when out of order connect
4 Months Ago
Reduce network debug
4 Months Ago
Try to enforce a single voice recorder
4 Months Ago
Fix steam lobbies not networking
4 Months Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
4 Months Ago
Fixed most common exceptions
4 Months Ago
Fix null strings thinking they're not strings
4 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
4 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
4 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
4 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
4 Months Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table
4 Months Ago
Fix component members without source info being ordered randomly
4 Months Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
4 Months Ago
Fix tags not always getting applied to scene objects
4 Months Ago
Members with [Expose] are always exposed
4 Months Ago
BytePack dictionary support + tests
4 Months Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
4 Months Ago
Clean up
4 Months Ago
Remove Time.Tick
4 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
4 Months Ago
Don't leave the server when joining
4 Months Ago
Cleanup Network protocol++
4 Months Ago
Changed Sync.IsProxy to Sync.Query