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4,491 Commits over 1,338 Days - 0.14cph!

4 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
4 Months Ago
Don't leave the server when joining
4 Months Ago
Cleanup Network protocol++
4 Months Ago
Changed Sync.IsProxy to Sync.Query
4 Months Ago
Fix tests
4 Months Ago
Add Obsolete to INetworkSerializable
4 Months Ago
Fixes
4 Months Ago
CharacterController use sync vars Remove INetworkSerializable
4 Months Ago
Put Sync updates on regular network update
4 Months Ago
Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable
4 Months Ago
Clean up
4 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
4 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
4 Months Ago
Update sentry DSN Fix NRE in rigidbody
4 Months Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
4 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
4 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
4 Months Ago
Should fix errors when a GameObject is marked as no save
4 Months Ago
Fix pixmap render crash
4 Months Ago
Fix MaximumWidth/Height swap
4 Months Ago
Change vmdl_c to vmdl in Model.Load
4 Months Ago
Convert ITags to an abstract class
4 Months Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
4 Months Ago
Recover the scene camera if its position is NaN
4 Months Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
4 Months Ago
Add missing methods to TagSet, GameTags
4 Months Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
4 Months Ago
Remove unused Fix scene warnings Remove Camera class
4 Months Ago
Add Panel.Scene
4 Months Ago
Fix documentation ComponetList uses component.Active instead of component.Enabled to determine active status
4 Months Ago
Remove debug logs Fix interopsystem convar names
4 Months Ago
Fix crash when rendering to pixmap Traces don't hit triggers by default, need to explicitly request it to hit triggers. Ripped out a bunch of unused stuff.
4 Months Ago
RenderToPixmap is a shit load faster Remove redundant CToolsRenderScope
4 Months Ago
Fix component context menus being modal, not preventing gameobject context menu popup Fix component "paste values" not working
4 Months Ago
Fix TreeView being empty when scroll forced to top due to item changes Automatically mark BaseItemWidget dirty after a drag and drop (fixes sbox-issues/issues/4374)
4 Months Ago
InteropGen - assert to make sure accessor's a not null Remove SceneCamera.IsMainCamera Add Scene.Camera (returns best, mainest camera) Add Scene.Camera unit test Added CameraComponent.PointToScreenNormal, PointToScreenPixels, ScreenPixelToRay, ScreenNormalToRay Make stuff use Scene.Camera instead of Camera.Main Remove some Camera members Remove some functions from Screen
4 Months Ago
use facepunch.walker as maplist game
4 Months Ago
Add SpawnPoint component
4 Months Ago
Don't load any game addons during editor startup
4 Months Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
4 Months Ago
Handle func_brush creation Handle prop_physics etc
4 Months Ago
Add MapInstance.IsLoaded
4 Months Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
4 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
4 Months Ago
Guard unnessecary transform change in managed instead of native
4 Months Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
4 Months Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
4 Months Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
4 Months Ago
Put CubemapFog and Tonemapping in Post Processing category
4 Months Ago
Menu close the game properly Add Game.Close() - properly clears launch params