5,128 Commits over 1,552 Days - 0.14cph!
Try to send entity RPCs only to players that have the entity in their PVS
Move Form to Base
TextEntry blink slower
Fixed NetList not dirtying
GameScreen closer
Added Game.PostLevelLoaded
SetParent allows bone number < 0, treats it as no bone
Added Entity.Transform setter
Call PostSpawnGroupLoad from engine
Sounds
Update game names
Update dm_yard
Merge branch 'master' of sbox
Property Binding
Allow access to System.DateTime
Move text alignment logic to Label
Label.GetCaretRect works with text-align right
Label.GetLetterAt works properly with text-align: right
Added UITests for TextEntry and TextAlign
Devcam, hit hitboxes
Allow bigger blur
Instant Focus
Add dm_yard
default gamemode to sandbox
Debug list active games
Handle replicated vars a little bit differently if not in game
Game Screen work
Merge branch 'master' of sbox
Fixed RPC codegen when using virtual/override
Tweak footstep sound events
Renamed FollowEntity to SetParent
Merge branch 'master' of sbox
Added SetParent overload which takes the bone id
Making HotloadResult Json friendly
Add StringTable.Contains
Add FileWatch.OnChangedFile
AssetList automatically adds all .scss files
Renamed AssetList to NetworkAssetList
Merge branch 'master' of sbox
Use ClassInfo.Title for gamemode title in rich presence
Also provide gamename
Move DebugOverlay to Utility/
Don't add yourself to the friends list
DebugInfo on friends list
Remove debug
Fixed NRE when sending replicated vars with NULL values
Network the server's lobby
Merge branch 'master' of sbox
pump shotgun
Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
Move drone/modular vehicle into entities/, lowercase filenames
Added Camera.Deactivated
DevCamera adds devcamera class to HUD when activated
Hide HUD if devcamera class
Remember devcamera overlay status (per session)
Merge branch 'master' of sbox
Fixed exception on spawn
rust_shotgun
attack anims, brass eject
pistol ejectbrass particles
Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
Better worldmodel physics for pistol + smg
SMG viewmodel
Merge branch 'master' of sbox
rust_smg source
Fixed all weapons being visible on equip
Weapons use bonemerge on parent
Added bones to pistol for bonemerge
Ignore this warning, it's now wrong
smg worldmodel setup
smg _rough textures
smg worldmodel finish
animgraph_editor to sbox_game
Added Always Evaluate node to state machine animgraph
Add System.Convert.ToInt32 to access
Update BaseCarriable.cs
Update pistol viewmodel anims
NetRead/NetWrite can try to handle unregistered NetworkClass
Create NetList.cs
Add IPlayerCamera, allow weapons to modify the camera
Fix warning
Update pistol animgraph
Add AttributeUsage to Replication vars
Support replicate array types
Hand textures
Bind RenderContext.SetBlendMode
Added mix-blend-mode to styles
Renderer support for mix-blend-mode: lighten + multiply
Fix warnings
Merge branch 'master' of sbox
Delete old deathmatch folder
Disconnect if can't create gamemode
Delete lasereyes gamemode
Update Access
Added BaseWeapon.TraceBullet
Fixed TraceResult.Direction wrong direction
Entity.Owner is now a player - can use OwnerEntity to get it as an entity
When setting Parent, if new parent entity is the world, will behave correctly
Update baseaccess.txt
Don't include shared/decals.cpp
Moving these out of source control since they're part of sbox_game now
Remove some more debug spam
Made previews a bit more modular
Added NetworkClass.NetworkDirty
Network CurrentTool
Put addon name in generated source
Don't print results of command line commands
Player.ToString()
Addon ProjectGen, ignore some dumb warnings
Chat prints in server console
Fixed some warnings in addons
Reduce console spam
Simplifying network write/read
Merge branch 'master' of sbox
Fix loading screen closing too early when joining a server
Update steam dedicated server files
Dedicated server console input to managed
Don't print a load of shit on startup
Fixed pGameProps crash
Run command lines after bootstrap::init
Delete StandardPlayerAnimator.cs
Dedicated status in title
NavMesh path fix
Merge branch 'master' of sbox
Fixed some serverside convars not getting captured
Remove debug output
Clamp surface hit volume
Lets manually set the frametime in PreWorldUpdate
More debug
Merge branch 'master' of sbox
Physics impact sounds test fix
Surface sound hit debug
Merge branch 'master' of sbox
Fixed shaders/gentxtfiles.cmd
Navmesh pathing WIP
Merge branch 'master' of sbox
Update baseaccess.txt
Added logger warning with exception
Initial Hotload unit tests
Test hotload convert simple Action/Func
RconListener issue warnings instead of errors
Added ActionNonSimple hotload test
Merge branch 'master' of sbox