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5,126 Commits over 1,552 Days - 0.14cph!

4 Years Ago
Fixed assets not always propertly hotloading Added PostReload to SoundEvent Surface.DoBulletImpact does impact sound Bullet impact sounds
4 Years Ago
Add volume_atten to soundstack Entity EmitSound takes position and volume Stripping a ton of unused anim events Added ModelEntity.OnAnimEventFootstep Added Host.Color Added Footsteps to surface Added Surface.DoFootstep Some citizen footstep anim events Undebug overlay
4 Years Ago
Added Entity.Transform, PhysBody.Transform Added Transform.PointToLocal, PointToWorld, NormalToLocal, NormalToWorld Vector3 equals uses IsNearlyEqual Removed PhysBody.WorldToLocal, LocalToWorld (should all use Transform now)
4 Years Ago
Added float.AlmostEqual Rotation equals uses almostequal Transform.ToLocal( transform child ) & ToWorld Added Transform unit tests Fix unit tests Merge branch 'master' of sbox
4 Years Ago
Shader rebuild Merge branch 'master' of sbox
4 Years Ago
Use Decal Asset Asset hotloading bullethole assets
4 Years Ago
Debug out Asset loading generic
4 Years Ago
Added shitty placeholder range editor that took way too long to make
4 Years Ago
Asset compile fix Update config\decal.asset
4 Years Ago
Added type menu to inspector
4 Years Ago
Automatically add asset types instead of hardcoding assettypes.txt Include assetbrowser in gmod_game since I get the feeling I'm gonna rip the ass out of it Asset icons Scale icon in assetbrowser Remove surface_properties asset type Remove unused Ignore QPixmap::scaleWidth warnings
4 Years Ago
ADDONS path Don't ever use sdkenginetools.txt Programatically add inspector and its file type associations Inspector loads from config/*.asset
4 Years Ago
Remove debug shit
4 Years Ago
Compile fix
4 Years Ago
Fixed dev_preview particles
4 Years Ago
Fixed def errors Added bind friendly MeshSystem.CreateProjectedDecal Actually fuck that, I don't want to compile the whole engine again InteropGen - reduce span so we can see errors Handles Update sceneobject.def Update Handles.cs Update SceneObjectFlags.cs SceneObject Get/SetBoolValue Decal cleanup Merge branch 'master' of sbox
4 Years Ago
Add types for AnimSceneObject, SceneParticleObject
4 Years Ago
Make GetManagedType, GetManagedHandle const Child handle types return handle class instead of native class Merge branch 'master' of sbox
4 Years Ago
SceneObjects are handle based Interop: Added HandleChild SceneObject OnNativeInit/OnNativeDestroy Added Assert.AreEqual Added HandleIndex.ForceNextObject Light + Skybox constructors force that object as created object
4 Years Ago
Added ModelEntity.GetBone( PhysicsBody body ) TraceResult has Bone - which is the bone that the hitbox is attached to, or that the physics object is attached to
4 Years Ago
Better decal system bindings wip
4 Years Ago
name fixes
4 Years Ago
Adding decalgamesystem.cpp to server Create decalgamesystem.def
4 Years Ago
Bullet hole decal Surface describe decal DoBulletImpact also drops a decal
4 Years Ago
Wood impact Flesh impact
4 Years Ago
Bind PhysicsImpactSound PhysSurfaceProperties.UpdateSounds C_OP_WorldTraceConstraint.m_bDecayBounce default to true Added SurfaceExtension in addon code, with DoBulletImpact Rand.FromArray returns default if array in null Default impact effect Gun makes surface impact effects
4 Years Ago
Support min/max/group in fgd kv
4 Years Ago
Fixed shader bat files
4 Years Ago
Update to net 5.0.2 Merge branch 'master' of sbox
4 Years Ago
Don't even bother with surfaceproperties.vsurf Don't bother building surfacepropertyeditor now it's useless Citizen ragdoll use flesh surface
4 Years Ago
Insector: set as active session when window becomes active Adding a bunch of default surfaces
4 Years Ago
Added TraceResult.Surface Added CPhysSurfaceProperties.UpdatePhysics Update Crate Add sensible defaults to surface.fgd WalkController uses tr.Surface.Friction Load all surface assets on game start Merge branch 'master' of sbox
4 Years Ago
Bind g_pVPhysics2 IPhysSurfaceProperty.AddProperty Convert CVPhysics2SurfaceProperyManager to use our list instead of the vsurf list Surface property creation debug code Make tub crate use custom created surface property
4 Years Ago
Pitch/Volume random in sound.fgd
4 Years Ago
Sound asset hotloading
4 Years Ago
Added AssetTypes to inspectorapp File save wildcard uses type
4 Years Ago
Compile asset on save Inspector: file name in titlebar
4 Years Ago
Save this shit as json Update baseaccess.txt When compiling data object, only compile the data section Fixed sound event volume constructor Sounds open in inspector Load sounds Can put sounds anywhere, not just in sounds/ rust_pistol cleanup
4 Years Ago
Add inspector tool Property Frame Property keys from fdg, save, load Sound/Surface datadesc AssetTypes Key Bindings Inspector gets data type from extension Use CResourceCompilerKV3 to compile Register SoundPicker Cleanup Switch datatypes menu App rename Add toolutils2 to sbox game Don't commit fgd keyvalues can define type of editor for property Merge branch 'master' of sbox
4 Years Ago
Make toolvismode available even if we're not in dev/tool mdoe
4 Years Ago
Delete codegen files Fixed CodeGen adding multiple groups of `usings` to one file
4 Years Ago
CodeGen - don't write syntax trees to disk now we can view them in VS Merge branch 'master' of sbox
4 Years Ago
Remove 14 more particle initializers
4 Years Ago
Fxed particle effects Add qcontrols to sbox_game Don't commit these Merge branch 'master' of sbox reduce grid line severity in curve editor Further particle init decimation
4 Years Ago
Particle Editor Emitter cleanup Should fix bot_add Particle Editor reloadable stylesheet Started fucking over the particle editor Merge branch 'master' of sbox
4 Years Ago
Fixed styles now we have transform-offset
4 Years Ago
Clamp works even if min and max are the wrong way around Fix transform matrix not being popped if the panel had no children Added Length.Lerp with no dimension Added translatex, translatey Added transform-origin Added Camera.LastFieldOfView translatex, translatey Border color opacity fix Name tags
4 Years Ago
Fixed crash on changelevel
4 Years Ago
Forward convars from menu to client
4 Years Ago
Added debug_playercontroller Conver type conversion uses string.ToType() Fixed Color.Lerp being internal Unstucking