userGarry Newmancancel
branchsbox/editor-folderscancel

14 Commits over 0 Days - ∞cph!

8 Months Ago
Use GameMenu Resource library if inside Tools context
8 Months Ago
Lets make this all easier on everyone by allowing only one Editor folder
8 Months Ago
Don't bother loading menu addon into tools
8 Months Ago
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8 Months Ago
Switch TypeLibrary to EditorTypeLibrary Init Sandbox.Client last so it gets all appropriate the callbacks
8 Months Ago
Test fix
8 Months Ago
Tool projects can access Sandbox.Game, shuffled editor namespaces to avoid conflicts
8 Months Ago
Publishing a package ignores Editor folders properly
8 Months Ago
Load the editor.dll in tools Load Sandbox.Tools in same context as Sandbox.GameMenu PackageLoader can have a parent GameMenu's PackageLoader has Tools as its parent Fix NativeRenderWidget camera not scaling camera size for DPI Sandbox.Tools references Sandbox.GameMenu, Sandbox.Game Tweak how assemblies are registered in TypeLibrary, so we can pass assemblies from other contexts Namespace clarification
8 Months Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
8 Months Ago
Generate csproj for editor folder
8 Months Ago
Game compiling ignores editor folders
8 Months Ago
Project generation supports excluding folders
8 Months Ago
Add EditorFolders test