Fix Shape Buffer not being generated and being cleared at wrong moment
Prototype directional AO, fix reflections not showing up on shaders
Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them
implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png
Implement capsule shape on reflections too
https://i.imgur.com/ZEf0dxa.png
Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies
Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png
Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts
Remove edge artifacting with ambient shadows
https://i.imgur.com/GV8SXq3.png
Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter
Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo
Disable aoproxy caching on models with animgraphs
update shader objects
Cleanup, better do vignietting
Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one
Fix aoproxy shapes of most standard props
Add support for high quality reflections in Complex shader
Add high quality reflection option to complex
Cleanup directional AO, have softer vigniette
Some more prop aoproxy adjustments
Fix flickering on directional AO probes
Readd AOProxy instancing, batch AOProxies by LPV
Increase precision of SDF tracing
fixed holes and added LODs to the telegraph pole
AssetSystem & GameData docs
Sort asset references in inspector by type and name
Makes it easier to see what's what. Also reduced vertical whitespace a bit.
Added confirmation popups for deletion of assets/projects
This also lets the user know what exactly will happen to the asset and project files upon removal/deletion.
Fixed certain assets showing 2 icons in the browser
AssetType.PrefersIconForThumbnail is now set correctly
Remaining asset type/system docs
More documentation
Add SetRemoteDestination to trigger_teleport
Validate organization thumbnails for asset.party selectors
Validate AddonSelectorDialog org thumb - we've got 3 panels doing the same thing here, I'll unify them in the next couple of days
Added multi-select support to Hammer's Entity Tool selector https://files.facepunch.com/devultj/1b1911b1/sbox_6eFNVff4fk.mp4
Removed GameSelectorDialog, renamed AddonSelectorDialog to PackageSelector
Solves #621
PackageSelector uses Package.FindAsync Api
Only try to sample from reflection buffer if we have reflections defined at all on the shader
Add SceneParticles.SetControlPoint for rotation and transform
Move ParticleAttachment to engine, this is something we'll need in tools, not just game
Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game"
This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb.
Add Application.CursorPosition setter (used for locking cursor in tools)
Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels
Revert some experiments that shouldn't be in this branch
Update shader files
Sample default direction if we don't have a lightprobe
Fix VR perspective on directional AO and reflections
Menu: Open video settings navlink by default
Partial fix for audio breaking when sounds are played really far away
Documented BaseItemWidget Actions, added ItemDeselected, ItemsSelectedTo
Remove AddonProperty, replaced usage with PackageSelectorProperty, added defaultSelection to PackageSelector, added placeholder UI to see current selection https://files.facepunch.com/devultj/1b2011b1/devenv_OUH7xVz5AK.mp4
PackageSelector: Re-added #local to local packages
Citizen/clothing: disabled jiggle on hard hat
ModelDoc: Added more info to "not in CONTENT folder" error message
Added hotload_log engine convar
New Dress + New Hair
Fixing LOD1 of Tactical Vest
Show all leaderboards in menu again
Basic support for {map} leaderboard name substitution
Only supported for MapSelect.Official
Avatar screen subcategories and clothing variations (#626)
Adds Parent to the Clothing GameResource
Clothings with a Parent will be displayed as a variation in a separate panel
Categorizes clothing items by their subcategory
Updated a few items to have subcategories and parents
Limit main menu leaderboard list to 5 items for now
Hammer: Ability to reset selected material
Asset Brower: Make disabled asset types a bit easier to read
Prettify FBX asset name
Add Model.AnimationCount and Model.GetAnimationName
Add tooltips to collapsed sidebar of entity selector
Add Model.MaterialGroupCount and Model.GetMaterialGroupName
Complete fix for far away audio from breaking our sound system
Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461
Set max height for package description in menu
For sboxgame/issues/issues/2575
fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs
Merge branch 'master' of sbox
Clothing Outfit Orginised / Parented for Colour Variations
Remove Compiler.ReportCompileDiagnostics - this was only used in non-tools mode and was double printing something already handled in CompileGroup
Merge codegen diagnostics into Compiler.Diagnostics so errors/warnings show in editor error list or console in non-tools
If codegen reports any diagnostics of error severity, fail the build ( warnings won't fail the build )
Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing
Clean up some generator diagnostic descriptors, make them more clear, set severity to warning on warnings.. Non-static ConCmd.Client errors
Add scrolling to leaderboard list in menu
Always use addon map list for map leaderboards in menu
CI worked perfectly with the previous thing, let's try without processor throttling
Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU
Merge pull request #614 from Facepunch/aoproxies-suck
AOProxies Rework
Fix addons targeting local projects erroring - don't use #local in addon compiler references, there's code further down that will favour local package
If an addon doesn't target a specific game add a reference to base - Sandbox.Internal.AssemblyModifier seems to take care of all the references
Organising of Hair / Parented + New Baseball Cap reskins
Entities can use GameResource types in properties
Styling consistency for game frame comboboxes
Hovering asset list will show asset path in status bar
Fix directional AO shipping without actual directionality
Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view
Fallback code for Hammer drag'n'drop assets with spaces in their path
Merge branch 'master' into facets